Pasokon Retro offers a nostalgic glimpse into the formative years of Japanese PC gaming, celebrating everything from specialized ’80s computers to the cherished era of Windows XP. Among the gems of this period is Illusion City, a title that stands out not just for its gameplay but for the sheer ambition encapsulated within its seven floppy disks.
Game Overview
Developed by Micro Cabin and released in 1991, Illusion City was designed for a variety of platforms, including the PC-98, MSX Turbo R, PC-88VA, X68000, and FM-Towns. The game immerses players in a world rife with shady corporations and formidable demons, where magic and machine guns coexist in a stylish RPG format. The turn-based battles are complemented by a tightly woven narrative that keeps the antagonists intricately involved, always seeming one step ahead of the endearing main characters.
The game’s narrative is compelling, drawing players into its well-crafted story and engaging setting. The balance between fair battles and dungeons that avoid tedious complexity is a refreshing aspect that enhances the overall experience. However, it is the meticulous attention to visual detail that elevates Illusion City to a realm of its own.
Visual Storytelling
The game opens with a striking introduction that sets a captivating tone. With its big sunglasses, trench coats, and an ominous soundtrack, players are immediately enveloped in a world teeming with supernatural intrigue. Unlike many RPGs of the time that quickly devolve into static screens filled with dialogue boxes, Illusion City maintains a dynamic visual narrative that continues to engage.
The protagonist, Tian Ren, is introduced in a scene that is both mundane and revealing. As he awakens on his sofa, fully clothed and reaching for a cigarette, players gain insight into his character through this simple yet effective animation. This theatricality is further emphasized by the contrasting behavior of Mei Hong, the disciplined heroine, whose graceful movements highlight the game’s commitment to character expression.
Dynamic Environments
As the story unfolds, players accompany Tian Ren and Mei Hong to a bustling club, where the atmosphere is alive with dancing patrons and busy staff. The awkward navigation through this vibrant scene reinforces their outsider status, adding depth to the narrative. The game excels in portraying environments that feel lived-in and authentic, enhancing the player’s immersion.
Later scenes shift focus to the villains, showcasing their power through visual storytelling. The sight of worshippers kneeling and guards standing at attention speaks volumes without a single word. When confrontations occur, the visual cues—such as the smoldering clothes of the heroes—communicate danger and urgency effectively.
Animation and Gameplay
Combat in Illusion City is marked by intricate animations that breathe life into each encounter. Enemies display multiple animated attacks, while the player’s characters execute complex magical gestures that culminate in striking visual effects. The physicality of defense mechanisms is portrayed through visible stances, allowing players to intuitively grasp the unfolding action without constantly referring to status indicators.
The game’s animations, while rich and detailed, serve a purpose beyond mere aesthetics. They contribute to a world that feels vibrant and alive, where every character, from minor NPCs to major adversaries, is imbued with personality. This attention to detail ensures that the grim, spiritually besieged version of Hong Kong feels like a living entity, existing independently of the player’s journey.
Micro Cabin has crafted an RPG that not only entertains but also invites players to believe in its world. With over three decades since its release, Illusion City remains a testament to the power of visual storytelling and character expression, proving that even in the realm of retro gaming, the essence of a well-crafted narrative endures.