In a recent dialogue with PCG associate editor Ted Litchfield, Greg Foertsch, the creative director behind the eagerly anticipated Star Wars Zero Company, shared his insights on the revival of traditional PC gaming genres, particularly real-time strategy (RTS) and turn-based tactics. This resurgence over the past decade has sparked interest among gamers who relish the complexities of these genres.
Reflections on Gaming Evolution
Foertsch articulated the challenges faced by enthusiasts of grand strategy, 4X, and CRPGs during the early 2000s and into the 2010s. He noted that for a significant period, players seeking these intricate gaming experiences were often limited to PC platforms. Despite the occasional success of titles on consoles, such as Fire Emblem, Halo Wars, and Dragon Age: Origins, the landscape was largely barren for those craving depth and complexity.
He reminisced about the barriers that once stood in the way of players, including the notorious InstallShield wizards and the sometimes intimidating online communities that offered little guidance for newcomers. Terms like “THAC0” became gatekeepers, creating a divide between seasoned players and those eager to explore these intricate worlds.
For those interested in a deeper dive into the upcoming tactics game, a full preview of Zero Company is available, providing insights from the developers at Bit Reactor. This title promises to be much more than a simple blend of Star Wars and XCOM, hinting at a rich and engaging experience for both veterans and newcomers alike.
To stay informed about the latest developments, readers can refer to a comprehensive guide article that encapsulates everything one needs to know about Zero Company, ensuring that no detail is overlooked in this exciting new chapter of gaming history.