EA’s CEO claims AI isn’t costing people their jobs, instead it’s helping them

EA CEO Andrew Wilson has responded to concerns regarding the impact of AI on employment within the gaming industry, asserting that the technology is designed to enhance existing roles rather than replace them. His remarks come amid ongoing discussions about the role of AI in game development, which has become a contentious issue over the past year.

AI as an Augmentation Tool

Proponents of AI argue that its integration into game development can alleviate employees from mundane tasks, allowing them to focus on more creative aspects of their work. Jack Buser, Google Cloud’s Global Director of Games, noted that this shift could enable companies to produce a greater number of games and take more innovative risks. However, gamers have expressed concerns that reliance on AI may diminish the artistry and intricate details that human developers traditionally bring to their creations.

Wilson maintains that AI serves as a valuable tool for his team at EA, enhancing productivity rather than diminishing job opportunities. He emphasized that EA is currently hiring more quality assurance (QA) staff than ever before. During his appearance at the iicon convention in Las Vegas, Wilson shared insights with Fox Business Network’s Liz Claman, stating, “I saw some data recently, I think, now almost all – like 85% – of our quality assurance is done with some kind of machine learning or AI-driven algorithm. Yet as a company, we hire more QA people than we ever have.”

According to Wilson, AI is primarily utilized for routine tasks, such as ensuring that game features function correctly and identifying crashes. When questioned about the potential for AI to replace employees at EA, he confidently replied, “So far, it’s been almost entirely augmentation.”

Despite Wilson’s assurances, the company has faced scrutiny following recent layoffs, including those affecting teams involved in the development of the anticipated 2025 FPS title, Battlefield 6. In March 2026, EA announced layoffs at various studios, including Criterion, Dice, Ripple Effect, and Motive Studios, citing a “realignment” of their Battlefield teams as the reason.

Additionally, EA encountered backlash when Battlefield 6 was launched in October 2025, with accusations that AI had been employed to generate artwork for a premium bundle, contradicting Wilson’s claims that AI is limited to simpler tasks. As the industry continues to evolve, the long-term implications of AI on employment within EA and the broader gaming sector remain uncertain. For now, Wilson appears optimistic about the future, firmly believing that AI will not lead to further job losses.

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EA's CEO claims AI isn't costing people their jobs, instead it's helping them