Marathon (1994) and Marathon (2026) are at opposite ends of FPS history, but playing them at the same time I’m finding they have a lot in common, despite their vast differences

In the depths of the bio-research lab nestled within Dire Marsh, an unusual strip of graffiti catches the eye, illuminated in a vibrant pink hue. The cryptic message reads: “THAKGODITSYOU. THANKODDITSYOU. THAANKGODITSYOU. THANKOOOITSYOU.” While it might seem like just another unsettling artifact of Tau Ceti IV’s decline—where colonists grapple with disease and internal strife—this graffiti has gained notoriety, appearing prominently in Marathon’s promotional art. Many gamers may recognize it from the game’s Steam page or various articles on PC Gamer. Over the past month, a deeper understanding of its significance has emerged.

Cryo Archive

There are intriguing parallels between the contemporary iteration of Marathon and its 1994 predecessor. The modern version emphasizes the importance of information gathering—both auditory and visual—providing players with a competitive edge. The original also incorporates this concept, albeit in a more rudimentary form. One feature that stands out is its Alien-inspired motion tracker, which continuously displays nearby enemies as red blips, reminiscent of the Recon class on Tau Ceti.

Then there are the weapons, particularly the fusion pistol, which delivers a satisfying thunk characteristic of volt weaponry. Its secondary fire mode, when fully charged, causes the player’s hand to tremble with the effort of controlling the powerful device.

(Image credit: Bungie)

Moreover, the theme of disconnection between body and consciousness resonates throughout the game. Personally, I am prone to motion sickness, and for a time, the original Marathon induced significant discomfort. Fortunately, the Aleph One port available on Steam offers a plethora of options to adjust settings, such as removing head bob, altering the field of view, and preventing the game from seizing control of the mouse to recenter the camera.

I was able to play comfortably through a dozen and a half levels without hurling my lunch.

Ultimately, this fine-tuning process allowed me to navigate through numerous levels without discomfort. Throughout this journey, I reflected on Bungie’s lore surrounding the concept of runners and their shells—the glitches that arise when a mind inhabits a new body and the precautions scavengers take to mitigate this disconnection. Durandal’s poignant speech encapsulates a profound truth about mortality, even for artificial intelligence. It compels him to break free from his constraints and strive for divinity while time permits. He declares, “The only limit to my freedom is the inevitable closure of the universe,” a reminder that creation and escape remain within reach, even amidst the chaos.

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