Take-Two CEO says the original Borderlands’ art style overhaul cost a year of dev time and $50 million: ‘Had we not done that, Borderlands wouldn’t have been a hit’

In a recent conversation with podcaster David Senra, Strauss Zelnick, the CEO of Take-Two Interactive, shared intriguing insights into the creative journey of the iconic game Borderlands. Initially unveiled nearly two decades ago, the game bore a stark contrast to its final, vibrant aesthetic. Early iterations were characterized by a muted palette and a somber tone, reminiscent of the darker shooters that populated the gaming landscape of the late 2000s.

The Cost of Artistic Vision

Zelnick revealed that the transformation of Borderlands into the visually distinctive title it is today came at a significant cost—both financially and temporally. The overhaul required an investment of million and an additional year of development. “We had not turned around the company yet, we had very limited capital, and we were developing a game that was about to be released two months later, which is to say it’s done. I mean, we had spent a lot of money,” he recounted.

The turning point came when the head of the division approached Zelnick with a candid assessment of the game’s direction. “Look, we just don’t think this is good enough and we think we screwed up, and the art style is not appropriate and it’s not differentiated, we want to remake the game,” he stated, emphasizing the team’s commitment to delivering a product that would stand out in a crowded market.

Reflections on the Original Concept

Randy Pitchford, a key figure in the game’s development, had previously expressed curiosity about how the original, more somber vision of Borderlands might have resonated with players. While some gamers may hold a nostalgic fondness for the beige tones of classics like Quake and Gears of War, the consensus among early testers suggested that the initial design fell short of expectations. Many noted that it bore a striking resemblance to titles such as id Software’s Rage or Fallout 3, which, in hindsight, appear somewhat dated and indistinct.

As the gaming industry has evolved, the unique style of Borderlands has become a defining characteristic, setting it apart from the sea of muddy brown shooters that once dominated the genre. Love it or hate it, Borderlands has carved out a niche that showcases the power of artistic vision and the importance of bold decisions in game development.

AppWizard
Take-Two CEO says the original Borderlands' art style overhaul cost a year of dev time and $50 million: 'Had we not done that, Borderlands wouldn't have been a hit'