I played 4 hours of The Blood of Dawnwalker and it borrows a heck of a lot from The Witcher 3, for good and bad

Polish studio Rebel Wolves has embraced the legacy of The Witcher 3 in crafting its open-world vampire RPG, The Blood of Dawnwalker. After spending four hours immersed in this new title, the echoes of its predecessor are evident, yet the game stands apart with its unique vision and creativity. The experience feels remarkably polished for a debut RPG, leaving a lasting impression that exceeds expectations.

The game opens with a three-hour prologue that establishes a gripping atmosphere. Players are introduced to Coen, who lives in a small village under the rule of Brencis, a ghostly figure whose tyrannical grip has loosened compared to his predecessors. While the villagers are spared from the burdens of taxes and chores, they face a chilling requirement: each citizen must offer a pint of blood every full moon. This unsettling ritual casts a shadow over daily life, as Coen’s mother, Esme, is paralyzed by fear of the impending bloodletting.

Funeral in Carpathia

Much like The Witcher 3, the prologue serves as a microcosm of the larger experience, allowing players to navigate a small open map filled with choice-driven dilemmas. Coen’s immediate quest is to procure herbal medicine for his mother from the local herbalist, Anca, but the village is alive with other unfolding narratives.

The innovative time system in Dawnwalker divides each day into eight segments, with quests consuming one or more of these segments. This mechanic encourages players to prioritize their actions, as they cannot complete every task before the bloodletting ceremony. The sense of urgency adds depth to the gameplay, as players must balance their choices based on personal interests rather than a fear of missing out.

As the day progresses, Coen finds himself embroiled in a fishing expedition with his siblings, which unexpectedly leads to a confrontation with one of Brencis’ brutish followers. The dialogue options allow for a range of responses, showcasing the game’s emphasis on player agency. Despite the tension, Coen manages to navigate the encounter without resorting to violence.

Returning to town, Coen meets Gremla, who reveals the mysterious disappearance of a banner that the vrakhir has demanded be displayed. Through careful exploration and interaction with the environment, players uncover the truth behind the missing banner, further enriching the narrative tapestry.

As the afternoon unfolds, Coen encounters Vasil, a local bully whose behavior is a reflection of the oppressive society they inhabit. The choices presented to players during this encounter highlight the moral complexities of life under vampiric rule, prompting reflections on the nature of power and subservience.

Bloodlust

The game balances its dark themes with moments of levity, as seen in Coen’s interactions with Anca. Their chemistry is palpable, and a sudden rainstorm leads to a shared learning experience centered around Latin literature. This blend of humor and intellectual engagement enriches the character dynamics and adds layers to the storytelling.

While The Blood of Dawnwalker promises a captivating narrative and immersive world, the combat mechanics may not resonate with all players. Coen’s abilities as both a human and a vampire offer varied combat styles, yet the execution can feel lackluster. The combat system, reminiscent of other RPGs, lacks the excitement that one might hope for in a game of this caliber.

However, the vampire abilities introduce a thrilling twist to gameplay. Coen can dash and warp to engage enemies, adding a layer of strategy to encounters. Outside of combat, his vampiric nature allows for unique traversal mechanics, enhancing exploration within the beautifully crafted gothic world.

Rebel Wolves has clearly invested significant effort into creating a visually stunning environment, characterized by its haunting landscapes and intricate details. As players navigate this grim narrative, the potential for The Blood of Dawnwalker to become a standout RPG in the coming years is palpable, provided that the combat system evolves to match the richness of its storytelling.

AppWizard
I played 4 hours of The Blood of Dawnwalker and it borrows a heck of a lot from The Witcher 3, for good and bad