It has been a little over a year since Microsoft restructured its Game Pass subscription service, introducing a variety of tiers that many found perplexing. In a bid to enhance the experience for subscribers on the lower end of the pricing spectrum, the tech giant is now offering expanded access to cloud and PC gaming features for its Game Pass Core and Game Pass Standard members.
New Gaming Perks for Subscribers
Starting today, Xbox Insiders can test a new initiative that grants limited cloud and PC gaming access to those subscribed to Game Pass Core, priced at a month, and Game Pass Standard, which costs a month. This initiative aims to enrich the gaming experience by adding cloud gaming support to the libraries of both tiers—approximately 50 games for Core members and over 400 for Standard members.
Additionally, players will now be able to utilize cloud gaming for titles they own that support this feature, a privilege that was previously exclusive to Game Pass Ultimate subscribers. Microsoft is also working on providing PC versions of select games available in the Core and Standard tiers. For instance, if a player is enjoying Grounded on their console, they can seamlessly transition to the PC version without incurring any additional costs.
While this development is certainly a step forward, it does come with some caveats. Many titles in the Game Pass Core and Standard libraries are already classified as Play Anywhere games, meaning that purchasing them on one platform grants access to the other. This raises questions about why the Game Pass versions did not initially operate under the same premise.
Moreover, when comparing the offerings of Game Pass PC, which provides a broader selection of games—including day-one releases—at a more economical rate for those who do not own an Xbox Series X/S, the value proposition for console players becomes less compelling. Nevertheless, this latest pilot program represents an initial effort by Microsoft to bridge the gaps in its gaming ecosystem as it seeks to create a more unified experience across platforms.
Looking ahead, the upcoming Xbox Ally PC gaming handheld, set to launch in October, will feature an Xbox-like operating system, further blurring the lines between console and PC gaming. Additionally, the next generation of hardware from Microsoft is anticipated to embrace the openness characteristic of PC gaming.
Ultimately, the true measure of success for this vision will hinge on whether Microsoft is prepared to eliminate the requirement for console players to pay for multiplayer access—a significant factor contributing to the overall cost of Game Pass, which does not apply to PC gamers.