A Disco Elysium writer once told Josh Sawyer that ‘we can do better than this now,’ and Sawyer agrees

Inspiration and Evolution in RPG Design

In a recent conversation on the Human Can Opener Podcast, Josh Sawyer, the creative force behind titles such as Fallout: New Vegas, Pillars of Eternity, and Pentiment, opened up about the collaborative nature of game development. He expressed a keen interest in hearing critiques of his past work, particularly a talk he delivered a decade ago on narrative choice in role-playing games (RPGs).

Reflecting on the evolution of game design, Sawyer shared an anecdote about a writer from Disco Elysium who reached out to him after the game’s release. The writer proposed a talk that would serve as a modern response to Sawyer’s earlier presentation, suggesting that the industry has made significant strides in understanding narrative mechanics since then. Sawyer welcomed this notion with enthusiasm, stating, “I certainly hope, fuckin’, 10 years we can do better!”

He emphasized that he does not claim to have all the answers regarding RPG design. Instead, Sawyer views his work as part of a larger dialogue within the gaming community. “We learn from each other,” he remarked, acknowledging the ongoing exchange of ideas among developers. This cycle of inspiration is vital, as each creator builds upon the successes and failures of their predecessors.

As an example, Sawyer pointed to the traditional approach to branching dialogue in RPGs, which often feels constrained. He noted that while the structure may seem locked in, there are always new methods to explore and innovate. “We still find new ways to do it,” he said, highlighting the potential for future developers to push boundaries even further.

Ultimately, Sawyer’s perspective is one of mutual respect and encouragement within the industry. He believes that the drive to improve and innovate is a shared goal among developers, fostering an environment where creativity thrives. “It’s not an animosity thing,” he concluded, “It’s just, do the best you can, [and] get inspired by other people.”

AppWizard