Arm is bringing Android its own version of DLSS – game with Unreal MegaLights will show it off

Arm Brings Advanced Rendering Features to Android Devices

Advanced rendering features like ray tracing, Unreal MegaLights, and neural supersampling have long been associated with Nvidia’s PC graphics cards. However, Arm recently announced that these cutting-edge technologies will soon be available on new Android mobile devices.

A tech demo from Sumo Digital, called Neural Dawn, showcases how the latest phones and tablets can handle ray tracing at playable framerates with AI-based upscaling. This demo is set to launch in the fourth quarter of this year exclusively for devices equipped with an upcoming successor to Arm’s Mali G1 GPU.

Neural Dawn will be the first mobile game to support Unreal Engine 5’s MegaLights, which allows games to render scenes with a massive number of dynamic light sources at a lower performance cost. This technology has previously been exclusive to high-end console and PC games.

Arm’s Mali G1 GPU, introduced as part of the Lumex platform last year, has seen significant improvements in ray tracing performance. The next generation of Mali G1 will introduce support for neural upscaling features that resemble Nvidia’s DLSS technology.

Sumo Digital has stated that Neural Dawn can display numerous ray-traced light sources at around 30 frames per second, thanks to a combination of advanced rendering techniques. While MegaLights consume a significant portion of the game’s rendering budget, the neural upscaling features are still undergoing optimization.

Stay tuned for more details on Neural Dawn’s release date and the devices that will support Arm’s new Mali G1 lineup.

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Arm is bringing Android its own version of DLSS – game with Unreal MegaLights will show it off