10:30AM: A previous version of this report inaccurately referred to the “Death Star,” which has now been corrected to “Star Destroyer.” This correction serves as a reminder of the complexities involved in distinguishing between iconic elements of the Star Wars universe.
Innovative Customization in Battlefield 6
In the realm of first-person shooters (FPS), empowering players to customize their experience can significantly enhance the game’s longevity and engagement. Battlefield 6 is embracing this philosophy at launch with its innovative Portal featureāa web tool and software development kit (SDK) that enables players to create persistent custom games and develop new game modes.
A standout example of Portal’s capabilities is a remarkable remake of the Call of Duty 4 map, Shipment, crafted by game developer Matavatar. Impressively, this version was operational a full day before Battlefield 6 officially launched, thanks to EA’s early release of the Portal editor.
Matavatar’s creativity doesn’t stop there; he is also in the process of developing a rendition of Call of Duty’s Killhouse and has even constructed a rudimentary Star Destroyer using concrete blocks. This spatial editor, while somewhat more complex than typical in-game level editors, offers a unique avenue for creativity.
For those eager to explore these customizations, several Shipment servers are currently available in Battlefield 6. Players can easily locate them by navigating to the community tab and searching for the map name. Additionally, Matavatar has generously made the map file available for download, allowing others to tweak or enjoy the creation firsthand.