Brigador devs think it’s crucial that their abrasive, hardcore mech sims aren’t for everyone: ‘I think we make boy slop, but that’s okay’

In a recent conversation with Jack Monahan, lead artist, and Hugh Monahan, lead designer of Stellar Jockeys, the topic of discussion centered around the balance between approachability and depth in game design, particularly regarding their upcoming title, Brigador Killers. The Monahans, having navigated the tumultuous waters of the gaming industry with their first game, Brigador, which initially struggled in sales but has since gained a cult following, are well-equipped to share their insights on this delicate equilibrium.

Jack candidly remarked, “I think we make boy slop, but that’s okay. First of all, somebody’s got to do it, but I think for us, it’s the willingness to get that crunchy with stuff.” This statement encapsulates their philosophy: embracing complexity while recognizing the need for some level of mainstream appeal to ensure financial viability.

Hardcore

Jack further elaborated on the current gaming landscape, suggesting that there is little room for titles that lack genuine passion. He expressed concern that creative compromises often lead to unintended consequences. “The great irony is that, when you’re trying to deliver what you think people want, you’re actually holding a weird mirror not to them, but to yourself,” he explained. This introspective view highlights the challenge of creating games that resonate with players without succumbing to the pitfalls of over-commercialization.

He shared an anecdote about the 50+ ’90s-style, pre-rendered portraits featured in Brigador, recalling a fan’s comment about the characters sharing his distinct cheekbones. “You don’t really have a choice,” Jack concluded. “Be honest, be true, because it’s all going to come leaking out one way or another.” This authenticity, he believes, is crucial to the creative process.

Hugh chimed in with a complementary perspective, emphasizing the importance of challenge and complexity in fostering memorable gaming experiences and vibrant communities. “If Dark Souls were an easier game, you would not have nearly as vociferous of a community around it,” he noted. He acknowledged the tension between accessibility and difficulty, recognizing that while barriers to entry may deter some players, those who persevere often form a deeper connection to the game and its community.

“You actually need some of that friction in order to help build more of an identity amongst the players,” Hugh reflected, drawing from his 15 years of experience as a designer. He expressed a desire to continue evolving his understanding of game design, acknowledging that perspectives can shift over time.

Currently, Brigador is available for .50 during the Steam Summer sale, while Brigador Killers remains in development without a set release window. However, players can wishlist the title and explore its demo on Steam, which has already garnered positive feedback. Notably, Brigador Killers introduces an intriguing mechanic: a mech game where players can exit their vehicles, adding a layer of depth and engagement to the gameplay experience.

AppWizard
Brigador devs think it's crucial that their abrasive, hardcore mech sims aren't for everyone: 'I think we make boy slop, but that's okay'