Devs lament Oblivion Remastered’s surprise release as Todd Howard eats their lunch: ‘I noticed a complete stop in game sales from about 2 pm onward on Oblivion day’

Launching a video game is often likened to orchestrating a land war on Mars, characterized by its complexity, anxiety, and unpredictability. Developers find themselves engaged in a multifaceted game of strategy, where victories can swiftly turn to defeats without warning. In this tumultuous landscape, one undeniable truth emerges: indie developers face significant challenges when attempting to launch their games alongside heavyweight titles like GTA 6 or other monumental releases.

The Impact of Oblivion Remastered

Recently, Bethesda’s announcement of the release of Oblivion Remastered sent ripples through the gaming community, much to the dismay of smaller developers. The timing of this launch, nestled in what had been a relatively quiet release window, left many indie titles struggling for visibility. As noted by GamesRadar on X, the overwhelming presence of such a major release often results in smaller games getting lost in the shuffle.

For instance, Raw Fury, the publisher behind the puzzle-horror game Post Trauma, found itself in a challenging position when its game launched on the same day as Oblivion Remastered, April 22. The unfortunate coincidence was echoed by the developers of Starless Abyss, who took to X to express their frustration, stating that the shadow drop of Oblivion had negatively impacted their launch.

Even developers whose games did not coincide with Bethesda’s release felt the repercussions. Brian Bucklew, from the team behind Caves of Qud, shared on Bluesky that the launch of Oblivion resulted in a noticeable decrease in daily revenue, estimating a 10-20% drop. Similarly, Francisco González, who is working on the adventure game Rosewater, reported a complete halt in sales from the afternoon of Oblivion’s launch.

This phenomenon is not new; the gaming industry has seen similar occurrences in recent months. The surprise release of Monster Hunter Wilds in March also left developers lamenting their own sales declines.

While some may suggest that staggering release dates for major titles could alleviate this issue, the reality is that even with advanced notice, smaller developers often find themselves overshadowed. The recent remaster of Oblivion was largely anticipated, with its existence almost an open secret prior to the announcement. Bethesda’s reluctance to confirm the release only heightened the excitement, making the sudden launch feel less like a surprise and more like a tidal wave crashing onto the shores of smaller game releases.

In this competitive arena, the plight of indie developers remains a poignant reminder of the challenges they face against industry giants. As the gaming landscape continues to evolve, the balance between major releases and indie titles will undoubtedly remain a topic of discussion among developers and fans alike.

AppWizard
Devs lament Oblivion Remastered's surprise release as Todd Howard eats their lunch: 'I noticed a complete stop in game sales from about 2 pm onward on Oblivion day'