Doom: The Dark Ages feels like a console game first and PC game second

Reflecting on the evolution of the iconic Doom franchise, one cannot help but feel a sense of nostalgia, especially when considering the gap since the release of Doom in 2016. It was a time when gaming PCs were still a distant dream for many, myself included. My initial experience with Doom ’16 was on a console, where its frenetic pace and intricate mechanics felt somewhat lost on me. However, after transitioning to a capable gaming PC, I revisited the title and discovered its true brilliance, revealing the game as a masterpiece designed primarily for the precision of mouse and keyboard controls.

Shifting Dynamics in The Dark Ages

The latest installment, Doom: The Dark Ages, marks a significant departure from its predecessors. The game introduces a new combat loop centered around the Shield Saw, a feature that allows players to block incoming damage with a right-click. While this mechanic adds a layer of strategy, it also alters the frenetic pace that defined earlier games in the series. The shift towards a more methodical approach, tailored for console players, raises questions about the balance between accessibility and the core essence of Doom.

One cannot ignore the pronounced horizontal nature of The Dark Ages. The agile dashes and double jumps that characterized Doom Eternal have been replaced, resulting in a gameplay experience reminiscent of traditional shooters like Call of Duty. The arenas, now expansive and flat, lack the verticality and dynamic environments that encouraged exploration and skillful navigation. This design choice, while catering to console players, may leave some PC gamers yearning for the adrenaline-fueled chaos of previous titles.

Moreover, the reduction in airborne threats and the static nature of enemy placements contribute to a less engaging combat experience. Gone are the days of frantic chases and the need for precise aiming; instead, players find themselves facing shielded foes that stand their ground, waiting to be dispatched. The gameplay feels slower, with less emphasis on the quick reflexes that once defined the series.

Gun mechanics have also undergone a transformation. The intricate hot-swapping of mods has been simplified, favoring passive upgrades that streamline gameplay but may sacrifice depth. While this change benefits controller users by reducing the complexity of weapon management, it leaves PC players feeling somewhat shortchanged, as the previous system offered a level of engagement that is now absent.

The Dark Ages embraces a more forgiving approach to exploration, with fewer hazards and a safety net that teleports players back into the fray without penalty. This design philosophy, while accommodating for new players, may dilute the challenge that long-time fans have come to expect from the franchise.

In essence, The Dark Ages presents a unique blend of accessibility and streamlined gameplay that caters to a broader audience. However, this comes at the cost of the thrilling intensity that has long been a hallmark of the Doom series. As the gaming landscape continues to evolve, one can only hope that future installments will find a way to marry the best of both worlds, ensuring that the legacy of Doom remains vibrant and engaging for all players.

AppWizard
Doom: The Dark Ages feels like a console game first and PC game second