Dying Light: The Beast shows Borderlands 4 how it’s done with stellar PC optimization – and exposes Gearbox CEO’s tone-deaf response

In recent discussions surrounding the performance of Borderlands 4, Gearbox Software CEO Randy Pitchford has stirred controversy with remarks suggesting that PC gamers are to blame for performance complaints. He characterized players as being “too 4K stubborn” and implied that true fans should be able to adapt, even going so far as to challenge them to “code your own game and show us how it’s done.” Such comments have not only sparked backlash but also highlighted the ongoing challenges of game optimization across platforms.

Interestingly, amidst this backdrop, a new title has emerged that showcases what effective optimization can achieve. Players have noted that the performance of Borderlands 4 deteriorates the longer it is played, a clear indicator of subpar optimization. In contrast, Dying Light: The Beast has launched with commendable performance metrics, even on lower-end hardware. This game exemplifies the potential for smooth gameplay, regardless of the hardware specifications.

Dying Light: The Beast is a much better looking game than Borderlands 4, and still runs better

When comparing visuals, Dying Light: The Beast stands out, particularly when played on high-end systems like the RTX 5090. In a recent demonstration, the game maintained a frame rate exceeding 95fps at native 4K resolution, showcasing a stable performance that Borderlands 4 struggles to match. Notably, Dying Light: The Beast achieves this without relying on ray tracing, proving that exceptional graphics and performance can coexist without the latest technology enhancements.

While other titles, such as CD Projekt Red’s Cyberpunk 2077, have set high standards for visual fidelity, the expectations for a cell-shaded game like Borderlands 4 to perform poorly are becoming increasingly difficult to justify. The success of Dying Light: The Beast serves as a reminder that developers can deliver well-optimized games that cater to a wide range of players, regardless of their hardware capabilities.

As the gaming community continues to grapple with performance issues, the contrast between the two titles raises important questions about development practices. Techland’s commitment to quality is evident, as they have refrained from publicly chastising players for their concerns, a stark difference from Pitchford’s approach. This trend of prioritizing player experience over defensive rhetoric is one that many hope will become the norm in the industry.

The call for developers to release polished and optimized games is clear. Players invest their hard-earned money into these titles, and they deserve a product that meets their expectations. As the landscape of gaming evolves, the hope is that more studios will follow the lead of those who prioritize quality, ensuring that the gaming experience is enjoyable for all.

AppWizard
Dying Light: The Beast shows Borderlands 4 how it’s done with stellar PC optimization – and exposes Gearbox CEO's tone-deaf response