Glowmade’s co-founders have shared insights into the creative framework of their upcoming game, King of Meat, particularly focusing on its Create mode. During a recent conversation with TechRadar Gaming, studio head and co-founder Johnny Hopper, along with design director Mike Green, elaborated on the intentional design limitations embedded within this mode, aimed at enhancing the creative learning experience for players.
Designing for Creative Learning
Hopper emphasized that King of Meat does not offer a “totally free form, Minecraft-esque” environment. Instead, the game adopts a more structured approach, allowing players to engage with the tools in a way that fosters understanding and creativity. “It’s a different ask from a player,” he noted, explaining that providing a blank canvas can often be overwhelming. By offering a defined space, such as a room where players can navigate from point A to point B, the game simplifies the creative process.
Green added that players who are invested in creative learning will find that they can “tweak all the behaviors of pretty much everything” within the game. This flexibility is designed to encourage experimentation while still guiding players toward creating enjoyable content.
Hopper further articulated the challenges of Create mode, stating, “Really, one of the challenges of Create mode is not just building a thing, it’s building a thing that is fun.” The development team has worked diligently to communicate the nuances of fun gameplay through the visual language and tools provided, making it easier for players to grasp what makes a level engaging.
While King of Meat does not yet have an official release date, it is confirmed to be in development for multiple platforms, including PC, PlayStation 5, Xbox Series X, Xbox Series S, and Nintendo Switch.