In a recent announcement on Steam, Nine Dots Studio has confirmed that the highly anticipated survival RPG, Outward 2, will not meet its initial release window of July 2026, pushing the launch to 2027. This decision was communicated by CEO and creative director Guillaume Boucher-Vidal, who expressed regret over the delay, stating, “I apologize that we couldn’t give you the game you guys deserve on time.”
Developer Insights
Despite the game’s open beta, which began on June 7, and a trailer that had previously invited players to explore the world of Aurai this summer, the studio has opted for a more cautious approach. Boucher-Vidal elaborated on the reasoning behind the postponement, emphasizing the importance of delivering a product that meets player expectations. “If we just stick to the plan stubbornly, we’re delivering a product that might not satisfy your expectations,” he noted.
The feedback received during the beta phase has played a crucial role in this decision. Although specific player comments were not disclosed, Boucher-Vidal acknowledged that many fans expressed a desire for additional development time. “The point of a beta is to listen to feedback, and so we will,” he affirmed, highlighting the studio’s commitment to quality.
Addressing concerns about the game’s stability, Boucher-Vidal remarked on the challenges of determining the right level of polish for an early access title. “It’s hard to gauge what is the appropriate degree of stability expected for early access,” he explained. The team is taking a thorough and honest assessment of the game to ensure it meets the standards expected by players.
Players who participated in the beta reported encountering some rough edges, though many felt these could be resolved with patches. However, Boucher-Vidal acknowledged that more extensive gameplay experiences could reveal deeper issues that need addressing. “Dropping this news is especially painful knowing that some of our most dedicated players actually planned their summer break around the release date,” he said, expressing empathy for those affected by the delay. “It sucks for you, and I personally apologize to everyone affected this way. However, it would be even worse if you ended up playing something over your vacation that you were not even happy with.”
Less than a month before launch, survival RPG Outward 2 delayed into 2027
In a recent announcement on Steam, Nine Dots Studio has confirmed that the highly anticipated survival RPG, Outward 2, will not meet its initial release window of July 2026, pushing the launch to 2027. This decision was communicated by CEO and creative director Guillaume Boucher-Vidal, who expressed regret over the delay, stating, “I apologize that we couldn’t give you the game you guys deserve on time.”
Developer Insights
Despite the game’s open beta, which began on June 7, and a trailer that had previously invited players to explore the world of Aurai this summer, the studio has opted for a more cautious approach. Boucher-Vidal elaborated on the reasoning behind the postponement, emphasizing the importance of delivering a product that meets player expectations. “If we just stick to the plan stubbornly, we’re delivering a product that might not satisfy your expectations,” he noted.
The feedback received during the beta phase has played a crucial role in this decision. Although specific player comments were not disclosed, Boucher-Vidal acknowledged that many fans expressed a desire for additional development time. “The point of a beta is to listen to feedback, and so we will,” he affirmed, highlighting the studio’s commitment to quality.
Addressing concerns about the game’s stability, Boucher-Vidal remarked on the challenges of determining the right level of polish for an early access title. “It’s hard to gauge what is the appropriate degree of stability expected for early access,” he explained. The team is taking a thorough and honest assessment of the game to ensure it meets the standards expected by players.
Players who participated in the beta reported encountering some rough edges, though many felt these could be resolved with patches. However, Boucher-Vidal acknowledged that more extensive gameplay experiences could reveal deeper issues that need addressing. “Dropping this news is especially painful knowing that some of our most dedicated players actually planned their summer break around the release date,” he said, expressing empathy for those affected by the delay. “It sucks for you, and I personally apologize to everyone affected this way. However, it would be even worse if you ended up playing something over your vacation that you were not even happy with.”