Live service games are ‘innovating’ all the way back around to what worked 20 years ago, except way worse

The landscape of gaming is ever-evolving, and with it, the definition of what it means to be a fan of titles like Fortnite is shifting dramatically. Epic Games is steering Fortnite towards a new horizon, reminiscent of Roblox, by introducing a free toolset that allows users to create and publish their own games within the Fortnite universe. This initiative is further incentivized by a revenue-sharing program that rewards creators based on player engagement.

As the gaming industry grapples with unprecedented challenges, veteran developers are seizing the opportunity to dive into Fortnite’s creative ecosystem. Teravision, a studio that has recently embraced the Unreal Engine for Fortnite (UEFN), describes its journey as a “dream come true.” Their inaugural release, a roguelike game set in a hotel, has performed well enough to justify the development of two additional titles within the past year.

The Evolution of Multiplayer

Fortnite’s approach to multiplayer gaming is a departure from the regimented matchmaking systems that dominate the current landscape. Instead, it harkens back to a time when multiplayer shooters were vibrant playgrounds, echoing the experiences of players who once spent hours navigating the diverse realms of Garry’s Mod or Team Fortress 2. In those days, modes provided structure without constraining creativity, allowing players to engage in both competitive and casual gameplay.

Reflecting on past experiences, players often found themselves drawn to specific servers not just for the gameplay, but for the unique communities and atmospheres they fostered. The joy of hopping between servers, each with its own character and vibe, is a sentiment that resonates deeply with many long-time gamers.

However, as Fortnite’s UEFN initiative unfolds, it appears to lack the communal spirit that characterized earlier multiplayer experiences. The vast array of games created within Fortnite competes for attention in a fragmented environment, where centralized matchmaking diminishes the chance of forming lasting connections with fellow players.

Content Quality and Engagement

While Epic Games promotes the UEFN as an innovative platform, the quality of community-created content raises concerns. A cursory glance through the offerings reveals a plethora of uninspired “tycoon” simulators and idle clickers, overshadowing genuine creativity. This environment, rife with derivative games, presents a stark contrast to the vibrant, community-driven experiences of the past.

The engagement-based revenue model further complicates the landscape. Many UEFN games inundate players with progression systems and upgrades, often at the expense of enjoyable gameplay. For instance, in games like Courtyard Kings, players are thrust into a hub where they can purchase advantages, creating a disparity between seasoned players and newcomers.

This shift towards prioritizing monetization over player experience reflects a broader trend in gaming, where the allure of numbers and progression often overshadows the core enjoyment of gameplay. Instead of fostering a creative and engaging environment, Fortnite’s current trajectory risks becoming a mere echo of past multiplayer glory.

As Fortnite and similar platforms continue to evolve, the challenge remains: how to cultivate a space that honors the rich history of multiplayer gaming while embracing innovation. The legacy of older titles still thrives, supported by dedicated communities that offer experiences far more enriching than what Fortnite currently presents.

AppWizard
Live service games are 'innovating' all the way back around to what worked 20 years ago, except way worse