On September 14, 2000, Microsoft unveiled the Windows Millennium Edition, a release that would come to be regarded as one of the less favorable iterations in the company’s storied history. This date also marked the end of an era, as it was the final release of MS-DOS, the foundational operating system that had supported Microsoft’s software for many years. Fast forward to 2006, when Microsoft officially ended long-term support for both Windows 98 and Me, signaling the definitive close of the MS-DOS chapter.
In a delightful twist of fate, just two days ago, the latest update for NetHack was released, and remarkably, it continues to support MS-DOS—just as it did upon its initial launch in 1987. This surprise 5.0 release stands as a testament to the game’s enduring legacy, especially in an industry where multimillion-dollar titles often rise and fall within mere weeks. NetHack has been consistently updated since its inception, making it only two years younger than Windows itself.
NetHack 3D: A Modern Take on a Classic
NetHack has long embraced an open-source philosophy, evolving through various iterations that include numerous 2D tilesets and one rather unappealing 3D adaptation. However, the essence of NetHack remains rooted in its ASCII format, much like its predecessors, Rogue and Hack.
NetHack 3D emerges as the most visually appealing modern interface for the game, enticing players away from the traditional terminal experience. This new version translates the game’s intricate controls into intuitive context menus, complete with mouse support for PC users and touch capabilities for mobile devices. While players can still opt for the classic ASCII mode, the default experience now features a 2D tileset, with several community-sourced options available.
Although the AI-generated logo for NetHack 3D may not win any design awards, the player-created graphics more than compensate for it. The user interface is polished and layered with configuration options, yet it retains the ability for players to manually input the game’s more obscure commands, preserving the depth that long-time fans cherish. A novel first-person mode adds an intriguing twist, offering a fresh perspective on gameplay, albeit one that may not be ideal for a game as perilous as NetHack.
Describing NetHack as the best roguelike ever created is no exaggeration—though some might argue that Caves of Qud has taken the crown, few games rival NetHack’s intricate web of interactions and systems. Its influence is undeniable, paving the way for titles like Dwarf Fortress and even earning a place in the Museum of Modern Art (MoMA).
For those who have yet to experience NetHack, the latest update presents the most accessible entry point. The visually appealing tilesets are inviting, but players are encouraged to embrace the ASCII mode as well. With a bit of patience to familiarize themselves with the symbols representing various monsters and items, newcomers may soon find themselves perceiving the game in a whole new light—much like seeing the Matrix unfold before their eyes.