rise

Winsage
July 31, 2026
Microsoft reported an 18% revenue increase for the fiscal year ending June 30, totaling 1.8 billion, driven primarily by cloud services and AI monetization. Server products and cloud services contributed significantly, reaching .4 billion, nearly 40% of overall revenue, with Azure surpassing billion in annual revenue for the first time. Microsoft 365 Commercial grew by .2 billion, a 16% increase, aided by AI solutions. In contrast, revenue from Windows and devices decreased by 0 million to .1 billion, while Xbox revenue fell by .7 billion to .8 billion, marking the first annual decline since the Activision Blizzard acquisition.
AppWizard
July 30, 2026
Ubisoft has announced a partnership to give away 13 titles from its catalog, including popular series like Assassin's Creed and Rainbow Six. This initiative follows the launch of Assassin's Creed Black Flag Resynced and aims to build goodwill in the gaming community amidst rising console prices and ongoing supply chain issues. Additionally, PlayStation plans to cease disc production by January 2028, indicating a shift towards a digital-only future.
AppWizard
July 29, 2026
The PC version of Halo: Campaign Evolved lacks split-screen functionality, which is available on Xbox and PS5. This absence has disappointed players, especially with the rise of living room PCs. A mod called "Halo Campaign Evolved Split-screen Coop," created by Jpurd123, allows for local split-screen play by utilizing existing code in the game. The mod supports only two-player split-screen and has been tested with the Steam version, leaving other platforms potentially unsupported. Additionally, both players must use controllers, as mixing input methods causes issues. Despite these limitations, the mod's quick development reflects the community's dedication to enhancing the gaming experience.
AppWizard
July 29, 2026
Capcom's financial report indicates that over 93% of its game sales are now digital, with expectations for this figure to increase. In the period from April to June 2026, Capcom sold 1.6 million physical games and 22.2 million digital games. The company classifies sales of game-key cards for the Switch 2 as digital transactions. The trend toward digital sales is evident, with industry analysts suggesting that physical media is becoming less relevant.
AppWizard
July 28, 2026
Capcom's Q1 2026 financial report shows strong performance, with Pragmata selling over 2.5 million copies since its launch. The Resident Evil franchise remains popular, with Resident Evil Requiem achieving over 8 million copies sold, up from 6 million in March. Capcom reports a 54.7% year-on-year increase in net sales and a 66.9% rise in operating profits. This contrasts with last year's poor performance of Monster Hunter Wilds, which sold fewer copies than other titles. Capcom is positioned to meet its full-year earnings forecast.
AppWizard
July 27, 2026
Meccha Chameleon is the second-highest-grossing PC game in June 2026, selling 7 million copies in its first two weeks and reaching 15 million within a month, making it the fastest-selling game of the year. It generated significant revenue, being the second-biggest PC game in June by revenue, priced at .99. Fortnite reclaimed its top position in June after launching Chapter 7 Season 3, while Forza Horizon 6 dropped five spots. Clones of Meccha Chameleon on Roblox have surpassed the original in player count.
Tech Optimizer
July 27, 2026
Sergey Lozhkin, head of Kaspersky’s global research and analysis team for the Asia-Pacific, Middle East, Turkey, and Africa, reported an increase in malware injection attacks targeting AI agents, particularly from outside an organization’s network. He noted that traditional signature-based analysis is becoming ineffective as AI skills operate in the cloud, connecting to external resources. Dmitry Galov, leading Kaspersky’s research for Russia and the CIS, emphasized the importance of behavioral analysis and sandboxing AI applications to combat these threats. Lozhkin warned that the rapid growth of skills and plugins requires organizations to adopt innovative security measures, as old models are no longer sufficient.
AppWizard
July 26, 2026
Grand Theft Auto 6 is anticipated to be released, with a focus on a single-player experience, although there are indications of an evolving multiplayer component. Rockstar has acquired Cfx.re and is discussing Project Rome, suggesting a broader vision for Vice City. GTA Online has transformed into a social hub with diverse subcultures, raising questions about the future of Online 2.0, including content moderation, creator ownership, and the relationship between the new and original versions. Rockstar's acquisition of FiveM indicates a shift towards a community-driven approach, potentially adopting a model similar to Fortnite with a creator economy and live events. The next iteration of GTA Online will face a different environment compared to its predecessor, and the release of GTA 6's first single-player installment in nearly 15 years may provide a distraction during this transitional period.
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