Minecraft could be in line for some big changes as Mojang hires former Ubisoft exec as new ‘head of Vanilla’

Minecraft Vanilla represents the quintessential experience of Mojang’s iconic block-building sandbox, remaining untouched by mods, graphic enhancements, or alterations to the core gameplay that have solidified its status as a titan in the survival gaming arena. Its enduring appeal is rooted in the robust foundation established years ago, which continues to resonate with players. However, a cloud of uncertainty looms over its future with the recent appointment of Katie Scott as the head of Minecraft Vanilla, set to begin her tenure in February. Scott arrives with a notable background in integrating microtransactions into games during her time at Ubisoft, raising concerns among the community.

In a LinkedIn post announcing her new role, Scott expressed her ambition to “capture that potential,” a phrase that, while optimistic, leaves much to interpretation. Her previous experience suggests a strong inclination towards monetization strategies, particularly in live service games. Having departed Ubisoft in November, Scott held the position of vice president within the company’s global creative game office, where she specialized in developing “competitive, live service, and free-to-play experiences” aimed at achieving lasting impact and high retention rates.

Background and Concerns

Scott’s tenure at Ubisoft is marked by a reputation for aggressive monetization tactics, and she has openly acknowledged her involvement in these strategies. Her focus on “live service strategies and ambitious retention and monetization” in popular franchises like Assassin’s Creed and Rainbow Six has not gone unnoticed. Additionally, her prior role at The Coalition Studio, known for Gears of War, also emphasized monetization as a key responsibility.

Some members of the Minecraft community have pointed to her experience with EA as further evidence of her familiarity with implementing ‘surprise mechanics’—a term often associated with predatory monetization practices. However, it is worth noting that her position at EA was primarily as a game designer rather than an executive, which may suggest a different focus in her contributions.

While it is tempting to draw conclusions based solely on Scott’s CV, it is essential to consider that Mojang may be looking to leverage a different facet of her expertise in her new role. The possibility of her concentrating on enhancing live service elements is plausible, but the implications for vanilla Minecraft remain uncertain.

As players express their concerns, it is important to recognize that Minecraft is already a monetized platform. The need for skilled personnel, including executives, to manage these aspects is undeniable. While it is premature to predict whether more controversial practices, such as loot boxes, will emerge in vanilla Minecraft, Mojang’s decision to bring in someone with Scott’s background indicates a strategic priority in this area. With 2026 on the horizon, the evolution of Minecraft is certainly a development to monitor closely.

AppWizard
Minecraft could be in line for some big changes as Mojang hires former Ubisoft exec as new 'head of Vanilla'