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Minecraft Creator Weighs in on Stop Killing Games Initiative
The renowned creator of Minecraft, known to fans as Notch, has recently voiced his support for the principles underlying the Stop Killing Games movement. His remarks come amid a growing dialogue regarding the rights of gamers to access the online and live-service games they have purchased. Through a series of posts on X, Notch articulated his concerns regarding the practices of AAA studios and expressed a commitment to improving conditions for gamers.
Notch’s Perspective on Game Ownership
In a notable exchange, Notch confirmed his stance on the ongoing discourse surrounding the Stop Killing Games initiative. He stated, “Just verifying that yes, that is what I was talking about. If buying a game is not a purchase, then pirating them is not theft.” This comment sheds light on the current state of digital gaming, where many products are sold as licenses rather than outright ownership. Platforms like Steam and Epic Games provide access to games, leaving consumers without true control over their purchases, a stark contrast to the tangible ownership associated with physical copies.
In response to these concerns, Steam recently implemented a warning label on game purchases, clarifying that users are acquiring a license and linking to the Steam Subscriber Agreement. This move highlights the limitations placed on gamers, particularly with the introduction of mandatory online connectivity for certain titles, which some view as an infringement on consumer rights.
The Stop Killing Games movement seeks to establish a guaranteed right of access to digital, online, and live-service games, even after official support has ended. Advocates argue that major companies design games to become unplayable once publishers discontinue server access and updates, thereby undermining the gaming landscape. The initiative has gained significant traction in the EU, surpassing 1.2 million signatures, prompting responses from industry organizations and commentators alike.
While Notch expressed supportive sentiments for the movement, he refrained from endorsing the petition directly. He explained that he chose not to sign in order to avoid inadvertently aiding AAA studios, instead preferring to compete against them by offering “better terms for the end user.”
One commenter raised concerns about the potential repercussions of “forcing developers” to relinquish their servers to the community or to bear the costs of maintaining them. In response, Notch emphasized his desire for studios to relinquish control over servers, advocating for a shift in power dynamics that favors the gaming community.
Should the Stop Killing Games initiative succeed in the EU, it could pave the way for similar legislative changes in other regions. This potential shift may prompt companies to adapt their practices proactively in anticipation of new regulations. Notch’s influential online presence and his supportive commentary could further galvanize enthusiasm for the movement, contributing to its mission of enhancing protections for gaming consumers.