The developers behind the beloved crafting and farming simulation games, My Time at Portia and My Time at Sandrock, are expanding their enchanting universe with the highly anticipated My Time at Evershine. This latest installment has taken a bold step by launching a crowdfunding campaign on Kickstarter, and the response has been nothing short of extraordinary.
Funding Success
In a remarkable display of support, Evershine has amassed an impressive ,706,201 in pledges, far exceeding its initial goal of 0,000, with 19 days still remaining in the campaign. This rapid success highlights the game’s potential to resonate with fans of the genre.
Continuing the narrative established in its predecessors, Evershine invites players to assume the role of the governor of a new settlement located on the fringes of the Free Cities. As players embark on this new adventure, they will gather resources, contribute to the growth of their settlement, and engage with the local populace in charming interactions.
Innovative Features
In addition to familiar gameplay mechanics, Evershine introduces a comprehensive building system that allows players to construct their settlements from the ground up. This feature, coupled with fully voiced characters, promises to enhance the immersive experience that fans have come to love.
The game’s funding trajectory is particularly noteworthy when compared to its predecessors. My Time at Sandrock successfully raised 4,770, surpassing its 0,000 goal, while My Time at Portia had its own nervous moments during crowdfunding. In stark contrast, Evershine achieved its funding goal in a mere 35 minutes, showcasing the growing enthusiasm for the series.
Artistic Evolution and Transparency
One of the most striking changes in Evershine is its shift in art style. The developers have opted for more realistically proportioned characters, moving away from the cartoonish aesthetics of previous titles. Pathea, the studio behind the game, has expressed its ambition to deliver the highest quality assets in the cozy simulation RPG genre, aiming to solidify the My Time series as a must-play experience.
In a candid moment on their Kickstarter page, Pathea shared insights into the financial realities of game development, revealing that My Time at Sandrock incurred costs of approximately million. They anticipate a similar budget for Evershine, emphasizing the importance of early-stage funding for planning and potential contingencies.
Moreover, Pathea has acknowledged areas for improvement based on feedback from Sandrock, including multiplayer features, house and factory building, and romance options. These reflections signal a commitment to enhancing the player experience in Evershine.
As excitement builds, fans will have to wait patiently for further developments. A Steam page for Evershine has been established, though the release date remains to be announced, leaving eager players anticipating the next chapter in this delightful series.