No Man’s Sky dev shares another reminder of how hard game dev is: 20 different formats to balance, with “around 140 combinations of graphics options” on PC

In the intricate world of game development, the challenges faced by creators often remain obscured from public view. Martin Griffiths, an engine programmer at Hello Games, recently illuminated some of these complexities by sharing a detailed breakdown of the various “platform combinatorics” that underpin the open-world space exploration game, No Man’s Sky. This list highlights the extensive range of formats that the game currently supports, showcasing the technical prowess required to bring such a vast universe to life.

Platform Combinatorics

Griffiths provided a comprehensive list via a recent tweet, revealing the multitude of platforms and configurations that players can experience:

  • PS5 (Base)
  • PS5 (Base, PSVR2)
  • PS5 Pro
  • PS5 Pro (8K)
  • PS5 Pro (PSVR2)
  • PS4 (Base)
  • PS4 (Pro, x 2 – 1080p/4k modes)
  • PS4 (Base PSVR)
  • PS4 Pro (PSVR)
  • PS4 (PSVR, enhanced when running on PS5)
  • Xbox One, Xbox One S
  • Xbox One X (x4 – Quality/Perf modes, 1080p/4k modes)
  • Xbox Series S (x4 – Quality/Perf modes, 1080p/4k modes)
  • Xbox Series X
  • Switch (Handheld)
  • Switch (TV mode)
  • PC (around 140 combinations of graphics options – AA, Super Resolution, Quality modes etc)
  • Mac (a similar amount of options, with dev support from The-Forge)
  • PC (Steam Deck, Rog Ally, Intel, Laptop/Integrated graphics)
  • PCVR (a dozen or so supported headsets, and most of the same options as flat mode)

This extensive compatibility is not without its challenges. Griffiths noted that supporting the PS5 Pro was particularly demanding for a team of Hello Games’ size, with him dedicating “around 4-5 months of my time spread over the last year” to fine-tuning the console’s capabilities. This level of commitment underscores the dedication required to ensure a seamless gaming experience across diverse platforms.

Griffiths’ expertise extends beyond No Man’s Sky; he has previously shared prototype footage from the first Harry Potter open-world game, revealing an unexpected connection to a classic first-person shooter. His insights into the development process serve as a reminder of the intricate artistry and technical skill involved in creating immersive gaming experiences.

AppWizard
No Man's Sky dev shares another reminder of how hard game dev is: 20 different formats to balance, with "around 140 combinations of graphics options" on PC