NVIDIA DLSS 4 Multi Frame Generation and Other RTX Updates Shown Off for Upcoming and Existing PC Games

At Computex 2025, NVIDIA has unveiled that its latest DLSS 4 technology is now integrated into over 125 games and applications, a significant leap forward in enhancing gaming experiences. The company shared exciting details and trailers for both upcoming titles and existing games that will benefit from this innovative technology.

Portal with RTX: A Stunning Upgrade

One of the standout titles is Portal with RTX, which has transitioned from DLSS 3.5 to the new DLSS 4. This upgrade not only enhances the Frame Generation and Ray Reconstruction models but also introduces support for the Neural Radiance Cache. By utilizing the neural shader’s capabilities, the game can infer numerous rays and bounces from a limited set of indirect lights, significantly boosting performance. NVIDIA’s testing reveals that the flagship GeForce RTX 5090 achieves an impressive average of 277 frames per second with full ray tracing enabled. Meanwhile, the RTX 5080 and RTX 5070Ti deliver 171.5 and 143.7 frames per second, respectively.

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Roadcraft: A Unique Gaming Experience

Tomorrow, players can look forward to the release of Roadcraft by Saber Interactive, a distinctive game where construction machinery is used to restore areas affected by natural disasters. This title will launch with DLSS Frame Generation, DLSS Super Resolution powered by a transformer AI model, and DLAA right from day one. Additionally, DLSS 4 with Multi Frame Generation will be available through NVIDIA app overrides and will soon be integrated into the game. The trailer showcases Roadcraft running at over 250 frames per second with all features enabled on the RTX 5090.

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Upcoming Titles with Enhanced Graphics

In just two days, 1047 Games will launch the Open Beta for SplitGate 2, which will fully integrate the DLSS 4 suite, including Multi Frame Generation, Frame Generation, Super Resolution, and Reflex. On the same day, the popular melee-focused Battle Royale game NARAKA: Bladepoint will receive a significant path tracing update, further enhancing its visuals. This game already supports DLSS 4 Multi Frame Generation, and the new update will introduce Ray Reconstruction, with the trailer showcasing it running at approximately 350 frames per second with all features activated.

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Looking ahead, F1 25 will launch on May 24, featuring path tracing alongside NVIDIA DLSS 4 technologies. Following that, Dune: Awakening will be released in early June, showcasing DLSS 4 Multi Frame Generation, Frame Generation, Super Resolution, and Reflex, with NVIDIA’s trailer indicating frame rates exceeding 300 in certain scenarios.

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Additionally, the same technologies will be featured in MindsEye, a single-player triple-A action/adventure game set to launch on June 10. A week later, Remedy’s FBC: Firebreak will debut, equipped with the full suite of NVIDIA DLSS 4 technologies, including Multi Frame Generation, Frame Generation, Super Resolution, DLAA, Reflex, and path tracing.

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On July 24, the action RPG Wuchang: Fallen Feathers will also launch with the complete set of NVIDIA DLSS technologies, although it will not feature ray tracing. Furthermore, inZOI, a life simulation game by KRAFTON, is set to receive its DLSS 4 Multi Frame Generation update in August.

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As a glimpse into the future, NVIDIA showcased the Horizon ‘clone’ Light of Motiram, which impressively runs at over 400 frames per second with Multi Frame Generation, Frame Generation, Super Resolution, and Reflex.

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Lastly, Crimson Desert will incorporate NVIDIA DLSS 4 Multi Frame Generation, Frame Generation, Super Resolution, Reflex, and ray-traced effects. Kyungjoon Cho, Head of Game Engine System Division, remarked on the game’s potential, stating, “Crimson Desert represents a major step forward for Pearl Abyss in intense action and open world design. With NVIDIA’s graphics technologies, we’re ensuring that players experience and explore the continent of Pywel through high-quality graphics and smooth gameplay.” Keita Iida, Vice President of Developer Relations at NVIDIA, echoed this sentiment, emphasizing the visually spectacular and immersive experience crafted by Pearl Abyss, enhanced by the integration of ray tracing and NVIDIA DLSS 4 technologies.

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NVIDIA DLSS 4 Multi Frame Generation and Other RTX Updates Shown Off for Upcoming and Existing PC Games