One of my favorite indie RPGs is getting a follow-up made with FromSoftware’s 25-year-old Super Mario Maker for first person dungeon crawlers

The gaming landscape is set to welcome an unexpected yet thrilling addition next month with the release of Lunacid: Tears of the Moon. This spinoff of the acclaimed first-person RPG Lunacid is crafted using the Sword of Moonlight, a game-making toolkit that has garnered a cult following since its debut in 2000 by FromSoftware. The anticipation surrounding this title is palpable, especially considering its roots in the classic dungeon crawlers that inspired it.

Exploring the Depths of Lunacid

Lunacid pays homage to the iconic King’s Field and Shadow Tower, both of which were pivotal in shaping the first-person dungeon crawler genre on PlayStation. Players have praised Lunacid for its tense atmosphere and survival mechanics, alongside its nostalgic aesthetic that captures the essence of early PlayStation graphics. The game invites players into a mysterious underground world, set against the backdrop of a dying earth, where secrets abound and every corner may hold a new challenge.

While Lunacid has drawn comparisons to titles like Metroid Prime and System Shock, it stands apart with its unique mechanics. Players can manipulate their environment, stacking crates—though in this case, coffins—to navigate areas that might otherwise be inaccessible. This creative approach adds a layer of exploration reminiscent of immersive sims, even if it doesn’t fully embrace the genre’s complexities.

As excitement builds for Tears of the Moon, details remain scarce, with no trailer or gameplay footage yet available. However, glimpses of striking environments and intriguing monster designs have surfaced on its Steam page, hinting at the visual splendor players can expect. Among the creatures showcased are a quirky bug-like entity and a grotesque, decaying dinosaur, both of which promise to enrich the game’s eerie atmosphere.

A Nostalgic Journey with Modern Flair

In a delightful nod to classic gaming, Tears of the Moon will feature a PDF manual styled like a vintage physical release. This manual, while cryptic, provides insights into gamepad support and other technical aspects of the Sword of Moonlight engine. The narrative unfolds thousands of years before the events of Lunacid, allowing players to step into the shoes of Calamis Cerulean, a character with deep ties to the main storyline. This prequel explores themes of preservation and balance, as players work to lull a great beast back to sleep, ensuring the world’s survival until the time of reckoning.

The technology behind Tears of the Moon, Sword of Moonlight, remains a fascinating aspect of its development. Often described as FromSoftware’s own Super Mario Maker, this toolkit offers a flexible platform for creating fan games, drawing from the rich legacy of the King’s Field engine. Its permissive EULA allows developers to monetize their creations, a rarity in the industry that aligns with the DIY ethos of PC gaming. This has fostered a vibrant community that continues to support and expand upon the toolkit, reminiscent of modding cultures surrounding classics like Doom and Neverwinter Nights.

Despite its age, the Sword of Moonlight presents unique challenges that can inspire creativity. Developer Kira notes that the limitations of the engine pushed them to innovate and think outside the box. As Tears of the Moon approaches its release, it is expected to be priced competitively, likely under the mark set by its predecessor, Lunacid. Interested players can already wishlist this intriguing title on Steam, eagerly awaiting its launch on April 12.

AppWizard
One of my favorite indie RPGs is getting a follow-up made with FromSoftware's 25-year-old Super Mario Maker for first person dungeon crawlers