Brenden Greene, widely recognized as PlayerUnknown, is venturing into new territory with his latest endeavors at his newly established studio. His ambition is to create a simulation game that embodies the essence of a “realistic Minecraft,” where the geological features mirror those of our actual planet.
Project Artemis and Project: Go Wayback
In a recent conversation with GamesRadar+, Greene elaborated on his vision for two upcoming projects: Project Artemis and Project: Go Wayback. Both games leverage cutting-edge procedural generation technology, promising immersive experiences that reflect the intricacies of Earth.
Project: Go Wayback is particularly noteworthy, as it aims to redefine the survival genre by eliminating the typical conveniences players have come to expect. In this brutally realistic simulation, players will find themselves facing the harsh realities of survival without the aid of gamified assistance. For instance, rather than simply selecting an option from a menu to build a campfire, players must gather resources and craft their own solutions in a more authentic manner.
Moreover, navigating the expansive world will require players to rely on their instincts and skills, as the game will not provide helpful icons or markers to indicate their position on the map. Instead, players will be challenged to find their way to distant objectives, such as a weather tower, using only their wits and the environment around them.
As Greene continues to develop these ambitious projects, the gaming community eagerly anticipates the innovative experiences that await in the coming years.