In a recent conversation with PC Gamer’s Joshua Wolens, Rebellion CEO Jason Kingsley shared insights into the studio’s approach to game development, emphasizing the importance of professionalism in managing project scope and costs. Kingsley articulated a clear philosophy: when a project begins to expand beyond manageable limits, it is crucial to recognize and address that reality. “Guys, this game’s too big,” he remarked, highlighting the studio’s commitment to maintaining focus and practicality.
Admiration for Large-Scale Productions
While Kingsley and his team may not be inclined to create sprawling, massive games, he expressed a deep respect for those who do. “You look at some of these massive games being made by huge teams of very, very talented people, and you think, ‘How do you organize a game that has 2,000 people working on it?'” he pondered. The complexity of coordinating such extensive teams is not lost on him; he noted the intricate layers of organization required to keep everything running smoothly. “We’ve got layers of organization. We’ve got producers, and we’ve got leads, and we’ve got discipline leads,” he explained. “But they must have several layers above that, of people who are in charge of the people who are in charge of the people.”
As the gaming industry continues to evolve, with its share of cuts and closures over the past few years, Kingsley’s observations resonate with the broader trends in game development. The balance between ambition and feasibility remains a critical consideration for studios navigating this dynamic landscape.
Looking ahead, Rebellion is set to release its next title, the Stalker-in-the-North survival shooter Atomfall, on March 27. This upcoming launch reflects the studio’s commitment to delivering engaging experiences while adhering to their well-defined operational principles.