The FPS genre is addicted to sprinting and clambering, but Halo just proved we’re better off without them

In the realm of gaming, the enduring legacy of Halo Infinite continues to surprise, even in 2025. Contrary to the skepticism of some, the game remains vibrant, with Halo Studios actively enriching the experience through new content such as battle passes, weapons, and community-driven map packs. Recently, a nostalgic event celebrating Halo 3 has captured the attention of players, featuring the return of iconic armor sets from 2007 and remakes of eleven classic maps, all bundled into a special playlist.

Nostalgia Meets Innovation

This latest mode not only revisits beloved maps but also revives the essence of Halo 3 gameplay. By eliminating sprinting and clambering, reintroducing player collision, and enhancing jump height, the experience harkens back to a more deliberate pace. Players find themselves immersed in a rhythm that emphasizes teamwork and strategy, where the value of vehicles and the weight of death are heightened. The slower tempo fosters a heightened awareness of surroundings, prompting reflections on whether sprinting was ever truly beneficial to the Halo experience.

As players engage in this reimagined version of Halo, the absence of sprinting transforms the dynamic of combat. The game encourages a more thoughtful approach, where rushing into battle often leads to demise. This deliberate pace allows for a deeper connection with the game’s mechanics, as players navigate the intricacies of movement and strategy without the crutch of speed.

The Art of Movement

Removing clambering adds another layer of complexity to gameplay. The automatic ledge-catching feature, introduced in later iterations, has been stripped away, making even basic jumps a test of skill. Players must now master the nuances of Halo’s gravity, learning to anticipate the arc of their jumps. This return to fundamentals has rekindled a sense of joy in gameplay, as players rediscover techniques like crouch-jumping that had faded into obscurity over the years.

The synergy between the game’s weapon sandbox and this nostalgic movement style is striking. In the new playlist, starting with an SMG rather than a battle rifle emphasizes the strategic depth of the game. The slower pace makes players reconsider their choices, as they weigh the situational effectiveness of their starting weapons against the backdrop of a more methodical combat environment. It’s a reminder of the design brilliance that characterized the early days of Halo.

A Shift in Perspective

This evolution in gameplay raises questions about the direction Halo has taken in recent years. The adherence to modern FPS conventions, often influenced by titles like Call of Duty, may have overshadowed the franchise’s unique identity. As the landscape of live service shooters becomes increasingly competitive, embracing the distinctiveness of Halo could offer a path forward. The revival of classic mechanics not only enhances the gameplay experience but also underscores the notion that sometimes, less truly is more. In this case, the old feels refreshingly new, inviting players to engage with Halo in a way that honors its storied past while paving the way for its future.

AppWizard
The FPS genre is addicted to sprinting and clambering, but Halo just proved we're better off without them