passes

AppWizard
October 11, 2026
Valve has revealed that as of October 5, 2026, the Steam Machine has 47 verified games, surpassing the Steam Deck's 38 verified games. Three games—Dragon’s Dogma 2, Control Resonant, and The Blood of Dawnwalker—were upgraded from Unsupported on the Steam Deck to Verified on the Steam Machine. The Steam Machine's verification standard requires a resolution of 1080p at 30 frames per second, while the Steam Deck requires 800p at 30 frames per second. The Steam Machine is powered by hardware comparable to an AMD Radeon RX 7600M, while the Steam Deck uses a custom RDNA 2 APU. The analysis of the top 100 best-sellers shows that 38 games are Verified on Steam Deck and 47 on Steam Machine, with 28 playable on Steam Deck and 23 on Steam Machine. There are 19 Unsupported titles on Steam Deck and 15 on Steam Machine. Valve's compatibility documentation states that any game verified on Steam Deck is also guaranteed to be verified on Steam Machine.
AppWizard
October 5, 2026
Steam is projected to surpass billion in gross revenue by 2026, requiring approximately .5 billion in the final quarter of 2023 to reach this target. In September 2023, Steam generated around .7 billion, a 13% increase from the previous year, with third-quarter revenue reaching .5 billion, reflecting a 12% growth year-over-year. Throughout the first nine months of 2023, Steam amassed an estimated .5 billion in revenue, up from .5 billion during the same period in 2022. New releases accounted for approximately 33.6% of total revenue among the top 500 grossing titles, while established franchises contributed nearly 80%. Free-to-play games generated nearly million in September, making up almost 10% of the monthly revenue. Notable paid games included Wardogs, which generated an estimated .9 million shortly after its Early Access launch, and other titles like Onimusha: Way of the Sword and The Blood of Dawnwalker, contributing [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Steam is poised to achieve a remarkable milestone, with projections indicating that it will surpass billion in gross revenue by 2026. This forecast follows a series of record-breaking results for September and the third quarter, as reported by Alinea Analytics. The platform's success is attributed to a diverse array of offerings, including new releases, established franchises, and free-to-play games that continue to engage players long after their initial launch. With one quarter remaining in the year, Valve's PC gaming platform is on track to require approximately .5 billion to reach this ambitious target. September Performance Highlights In September alone, Steam reportedly generated around .7 billion, marking a 13% increase over the previous September's record, which was set in 2025. The estimated revenue for the third quarter reached .5 billion, reflecting a 12% growth compared to the same period last year. This impressive performance can be attributed to a well-balanced mix of significant paid releases, enduring franchises, and free-to-play titles that thrive on in-game purchases. The data indicates that Steam's revenue generation is no longer reliant on a singular type of game sale. New releases often create a surge in revenue, while established games like Counter-Strike 2 and Dota 2 maintain consistent earnings through active player communities and digital-item sales. Throughout the first nine months of 2026, Steam has amassed an estimated .5 billion in revenue, a notable increase from the .5 billion recorded during the same timeframe in 2025. At this rate, the platform is on track to require around .5 billion in the final quarter to achieve the coveted billion mark for the year. Impact of New Releases and Established Franchises New games played a significant role in September's revenue generation. Among Steam's top 500 grossing titles, games released in 2026 accounted for approximately 33.6% of total revenue, with new intellectual properties contributing 20.5% of that figure. However, this does not imply that newer games have overshadowed the industry's most prominent brands. Established franchises, including remakes and remasters, represented nearly 80% of the revenue among the top 500 titles. This overlap in data highlights the dual impact of both new releases and established franchises on Steam's financial success. Free-to-play games also emerged as a substantial revenue stream. Titles such as Counter-Strike 2, Apex Legends, PUBG, and Dota 2 collectively generated nearly 8 million in September, accounting for almost 10% of Steam's estimated monthly revenue. These games exemplify the importance of recurring revenue models, as they attract large player bases that contribute to ongoing spending on cosmetic items, battle passes, and other digital content. Notable Paid Game Performances Several paid games also made significant contributions to September's revenue. The PvP shooter Wardogs generated an estimated .9 million within the three weeks following its Early Access launch on September 10. Other notable titles included Onimusha: Way of the Sword, which brought in .4 million, and The Blood of Dawnwalker, contributing .9 million. Additionally, EA Sports FC 27 added .7 million from Steam sales, although the majority of its sales occurred on console platforms. The performance of Wardogs in Early Access underscores the growing importance of this model on Steam. By allowing developers to release games before their completion, they can generate early revenue and leverage player feedback to refine updates. This approach is particularly beneficial for multiplayer games, as it fosters community engagement ahead of a full launch." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].4 million and .9 million, respectively. EA Sports FC 27 added [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Steam is poised to achieve a remarkable milestone, with projections indicating that it will surpass billion in gross revenue by 2026. This forecast follows a series of record-breaking results for September and the third quarter, as reported by Alinea Analytics. The platform's success is attributed to a diverse array of offerings, including new releases, established franchises, and free-to-play games that continue to engage players long after their initial launch. With one quarter remaining in the year, Valve's PC gaming platform is on track to require approximately .5 billion to reach this ambitious target. September Performance Highlights In September alone, Steam reportedly generated around .7 billion, marking a 13% increase over the previous September's record, which was set in 2025. The estimated revenue for the third quarter reached .5 billion, reflecting a 12% growth compared to the same period last year. This impressive performance can be attributed to a well-balanced mix of significant paid releases, enduring franchises, and free-to-play titles that thrive on in-game purchases. The data indicates that Steam's revenue generation is no longer reliant on a singular type of game sale. New releases often create a surge in revenue, while established games like Counter-Strike 2 and Dota 2 maintain consistent earnings through active player communities and digital-item sales. Throughout the first nine months of 2026, Steam has amassed an estimated .5 billion in revenue, a notable increase from the .5 billion recorded during the same timeframe in 2025. At this rate, the platform is on track to require around .5 billion in the final quarter to achieve the coveted billion mark for the year. Impact of New Releases and Established Franchises New games played a significant role in September's revenue generation. Among Steam's top 500 grossing titles, games released in 2026 accounted for approximately 33.6% of total revenue, with new intellectual properties contributing 20.5% of that figure. However, this does not imply that newer games have overshadowed the industry's most prominent brands. Established franchises, including remakes and remasters, represented nearly 80% of the revenue among the top 500 titles. This overlap in data highlights the dual impact of both new releases and established franchises on Steam's financial success. Free-to-play games also emerged as a substantial revenue stream. Titles such as Counter-Strike 2, Apex Legends, PUBG, and Dota 2 collectively generated nearly 8 million in September, accounting for almost 10% of Steam's estimated monthly revenue. These games exemplify the importance of recurring revenue models, as they attract large player bases that contribute to ongoing spending on cosmetic items, battle passes, and other digital content. Notable Paid Game Performances Several paid games also made significant contributions to September's revenue. The PvP shooter Wardogs generated an estimated .9 million within the three weeks following its Early Access launch on September 10. Other notable titles included Onimusha: Way of the Sword, which brought in .4 million, and The Blood of Dawnwalker, contributing .9 million. Additionally, EA Sports FC 27 added .7 million from Steam sales, although the majority of its sales occurred on console platforms. The performance of Wardogs in Early Access underscores the growing importance of this model on Steam. By allowing developers to release games before their completion, they can generate early revenue and leverage player feedback to refine updates. This approach is particularly beneficial for multiplayer games, as it fosters community engagement ahead of a full launch." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].7 million from Steam sales.
BetaBeacon
October 4, 2026
Winlator is a free, open-source Android application that translates Windows game instructions into ARM instructions on the fly. It uses Wine, Box64, Box86, DXVK, VKD3D, and a graphics translation stack to achieve this. The performance of Winlator depends heavily on the chip doing the translation.
AppWizard
September 29, 2026
Opera has integrated a built-in travel eSIM into its Android web browser, allowing international travelers to access cellular connectivity without expensive roaming fees. The company is offering a promotional trial that includes 3 GB of free mobile data for three days in 47 major destinations. This feature provides comprehensive cellular data access across the smartphone's operating system, enabling essential apps to function without physical SIM swapping. The activation process does not require credit card registration or personal email verification and can be completed within the app. The service is designed for American travelers as a cost-effective alternative to high international day passes from U.S. carriers. It operates in partnership with Holiday.com, offering additional paid data bundles of 3 GB, 5 GB, and 10 GB with 30-day validity at competitive prices. Users must have a carrier-unlocked smartphone running Android 10 or newer with eSIM support, and the service is exclusive to the standard Opera for Android client. It supports high-speed 5G networks where available and covers popular destinations in Europe, Asia-Pacific, and the Americas.
AppWizard
September 19, 2026
Valve has open-sourced Lepton, an Android compatibility layer for the Steam Frame headset, allowing VR developers to adapt existing Android games for the device. The code is available on Valve's GitLab repository and facilitates the transition without needing to reconstruct games for a different platform. Lepton is designed to create a game-optimized Android environment rather than transforming the Steam Frame into a general Android device. It disables unnecessary Android services to maintain efficiency and integrates with the SteamOS host system, supporting various graphics stacks and Vulkan tools for enhanced VR gaming. Lepton operates without requiring root access, with each process running as a non-root user, and provides developers with tools for debugging and performance profiling. The open-sourced code offers insight into Valve's approach to supporting Android games on SteamOS.
AppWizard
September 8, 2026
Google has updated the Android version of the "Google Wallet" app, introducing a feature that allows users to import passes and balances from physical transit cards using NFC capabilities. This feature is designed to simplify the transfer of transit card information into the app and will be compatible with select transit systems. Popular Japanese transit IC cards like “Suica” and “PASMO” are already integrated with Google Wallet and may not be included in this new feature. The update requires the Android “Google Play services” app version 26.35 or later and includes a refreshed “Card added” screen with an improved user interface.
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