Insights from the Creators of Doom: The Dark Ages
In an engaging conversation with Hugo Martin, the game director, and Marty Stratton, the producer of the highly anticipated Doom: The Dark Ages, the creative minds behind this first-person shooter shared intriguing details about the game’s arsenal, particularly a standout weapon that has captured the imagination of fans.
The weapon in question, initially dubbed the Bonecrusher, evolved through the design process into what is now known as the Skullcrusher. Martin described it as a formidable spread minigun that can also function effectively at long range. “It does exactly what you think it does,” he remarked, highlighting its dual capabilities.
When compared to previous iterations of Doom’s weaponry, Martin noted that while the Skullcrusher resembles the classic chaingun, it brings a unique twist to gameplay. This weapon is designed for closer encounters, yet compensates with a rapid rate of fire and enhanced movement speed that escalates as players unleash its fury.
Drawing inspiration from iconic action films, Martin explained how the team at id Software has refined their demonic dismemberment technology since the release of Doom (2016). “At this point, it’s destructible demons version three,” he stated, emphasizing their commitment to delivering unparalleled gore effects. “We’ve got, I’d like to think, the best gore in the industry.” The meticulous attention to detail in the gore system, combined with advanced animations, physics, and sound design, creates a visceral experience reminiscent of classic cinematic moments.
For those who appreciate a different style of gameplay, producer Stratton highlighted another weapon, the Railspike, which promises to deliver a satisfying experience by pinning enemies to walls, as showcased in the game’s initial trailers. This variety ensures that players with diverse preferences will find something to enjoy.
As anticipation builds for the release of Doom: The Dark Ages on May 15, fans can look forward to exploring the rich details and innovations that the team has poured into this latest installment. The full story will be featured in the upcoming issue of PC Gamer, providing further insights into this exciting new chapter in the Doom franchise.