The Evolution of Vampire: The Masquerade – Bloodlines 2
In the realm of game development, few stories have captivated enthusiasts quite like the tumultuous journey of Hardsuit Labs’ Vampire: The Masquerade – Bloodlines 2. Rewind to 2019, when the game’s announcement was met with great fanfare. Paradox Interactive showcased Brian Mitsoda, the original Bloodlines writer and narrative lead for the sequel, who took the stage to herald the revival of this beloved series. Anticipation soared as the game was slated for release the following year.
However, the tides turned dramatically in 2020. As the release date slipped away, both Mitsoda and creative director Ka’ai Cluney were unexpectedly dismissed, leaving fans and industry insiders alike in shock. By 2021, Hardsuit Labs lost the project entirely, and in a surprising twist, Paradox handed the reins to The Chinese Room in 2023, a studio known for its narrative-driven experiences. This transition led to a complete overhaul of the game, leaving many questions about the original vision and the circumstances surrounding its development.
As the release date approaches, the gaming community remains largely in the dark regarding the events that transpired at Hardsuit Labs. Mitsoda has offered some insights into his feelings about the project and the work he contributed. Notably, he has had no communication with either The Chinese Room or Paradox since his departure, a fact that adds to the intrigue surrounding the game’s evolution.
In a recent blog post, Dan Pinchbeck from The Chinese Room expressed his commitment to crafting a new narrative for Bloodlines 2, stating, “I knew I wanted to write the [Bloodlines 2] story too; we’d never been a studio that were going to finish someone else’s work.” Mitsoda interpreted this as a rationale for the replacement of his narrative team’s contributions, yet he remains in the dark about the full scope of the changes made.
Mitsoda reflected on his role during the initial stages of Bloodlines 2, detailing his responsibilities as the narrative lead. He was instrumental in designing quests, dialogue tools, and character development, while also overseeing voice acting casting. Despite his significant contributions, he found himself thrust into the spotlight for promotional activities, a role he did not relish. “I was asked to do that PR even though it’s unusual for narrative leads alone,” he noted, emphasizing his preference for the creative process over public relations.
While the situation surrounding Hardsuit Labs may be disheartening for Mitsoda, he remains optimistic about his future in the gaming industry. Currently, he is engaged in both a AAA project and an independent venture, expressing a desire to return to game direction when the right opportunity arises. For now, he finds satisfaction in the act of creating and releasing games, a testament to his enduring passion for the craft.