Todd Howard says Starfield’s NG+ was misunderstood and defends Bethesda’s new U-turn on how it works: ‘You can tell us if we’re done our job right’

Starfield’s latest Free Lanes update has ushered in a series of significant adjustments to Bethesda’s space RPG, particularly enhancing the mechanics of its New Game Plus (NG+) mode. To fully appreciate these changes, a brief overview of the game’s conclusion is necessary—spoilers ahead.

Redefining New Game Plus

The central narrative of Starfield revolves around the quest to gather enigmatic space artifacts scattered throughout the galaxy. Upon collecting all artifacts, players embark on a climactic mission that culminates in the choice to enter The Unity, a multiverse nexus. Opting for this path resets the game in a new universe where players retain their character’s skills and abilities but forfeit all possessions and reset relationships. This intriguing premise, while ambitious, has faced criticism for its execution.

As Todd Howard, Bethesda’s director, explains, “The Unity was our way of doing New Game+. It was us asking you this weird, deep question that I actually think got lost on a lot of people. It asks if you are just this power gamer who wants to get everything, or are you willing to leave this world behind?” This philosophical inquiry invites players to reflect on their life choices and the emotional weight of starting anew, relinquishing items and relationships that have been cultivated throughout their journey.

Howard draws inspiration from the film Edge of Tomorrow, where the protagonist, Major Cage, finds himself in a world he has saved, yet devoid of recognition for his efforts. “It’s one of my favorite movies,” he notes, particularly highlighting the poignant ending where Cage must confront the consequences of his actions. This narrative thread weaves into the fabric of Starfield, creating a tension between the desire for power and the emotional cost of leaving behind one’s achievements.

Changes in the Free Lanes Update

The Free Lanes update introduces a pivotal change: players can now retain a selection of up to 50 items when entering The Unity. Howard states, “If you decide to enter the Unity now, you can do it in a way that you feel that you can still continue your character and have some of your stuff—it’s stuff that you earned, after all.” This shift aims to address player reluctance to embrace the NG+ experience, as many felt too attached to their hard-earned possessions.

Tim Lamb, creative producer at Bethesda, elaborates on this adjustment, noting that the emotional investment players have in their items made the original sacrifice feel too daunting. “It was a bridge too far—a sacrifice too meaningful. There’s so many exciting things that can happen in our New Game+ loop that we wanted to give a bit of encouragement,” he explains.

To balance this new feature, the update also introduces X-Tech, which allows for further upgrades to existing gear. Lamb emphasizes that the goal is to ensure players feel rewarded for their efforts without the frustration of losing their progress. “We don’t want to ask the player to put in a lot of work for a reward they are searching for, only to say, ‘no, it’s gone now,'” he adds.

While this change represents a notable pivot from the original design philosophy, Howard suggests it enhances the overall gameplay experience. “Take something like the Trackers Alliance, or other quests,” he remarks. “You do them and then you’re done. That’s still rewarding, but for someone who jumps back in, they might play for a few hours—and then the update didn’t serve them beyond those two or three hours. We want to be trying to do more things that update the game where it’s going to change the next 100 hours.” This commitment to evolving the player experience underscores Bethesda’s dedication to refining Starfield’s expansive universe.

Ultimately, the ability to retain cherished gear is likely to be welcomed by players, although the underlying challenge of experiencing the game’s full breadth—particularly the more eccentric elements—remains. With the prospect of multiple playthroughs required to uncover the truly bizarre aspects of Starfield, the question persists: how many journeys through the cosmos will players be willing to undertake?

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Todd Howard says Starfield's NG+ was misunderstood and defends Bethesda's new U-turn on how it works: 'You can tell us if we're done our job right'