Total War Medieval 3 director says recreating its predecessors “would not make a good game”

Creative Assembly’s Bold New Direction

Creative Assembly has captivated the gaming community with its recent announcements, unveiling a series of long-anticipated titles that have fans buzzing with excitement. Among these, Total War: Warhammer 40k and the highly awaited Total War Medieval 3 stand out, the latter being a sequel to one of the most cherished entries in the franchise. Adding to the excitement is the news of a sequel to Alien Isolation, which promises to engage fans across various genres. Game director Pawel Wojs has emphasized that the studio is committed to innovation and is not merely resting on its past successes.

In a conversation with Slitherine Games, Wojs shared insights into the development process, revealing that the team revisited their previous titles to inform their next steps. This reflective approach led them to recognize the necessity of modernizing classic games to resonate with today’s audience. “Without nostalgia and rose-tinted spectacles, Medieval 2 would not stand up to modern Total War,” Wojs remarked, acknowledging the challenges of recreating a beloved game that is now two decades old. He further noted, “Recreating it as it was would not make a good game,” a statement that, while bold, underscores the importance of evolution in game design.

Despite the need for modernization, Wojs assured fans that the essence of what made Medieval 2 enjoyable is not being overlooked. “We’re very familiar with what made Medieval 2 good,” he explained, indicating that the development team is keen to integrate the strongest elements of the original into their new vision for Medieval 3.

Creative Assembly’s decision to unveil its projects early in the development cycle reflects a strategic shift in how they engage with their audience. Unlike many studios that have faced backlash for prolonged teasers, such as the case with The Elder Scrolls 6, Creative Assembly aims to foster transparency and community involvement. “We want to lift the veil and show, guts and all, how a Total War game is made,” Wojs stated, capturing the exhilarating yet daunting nature of this approach. While this initiative is not akin to early access, it demonstrates a genuine desire to connect with the community surrounding their most anticipated title.

Wojs also highlighted the studio’s commitment to actively monitoring feedback throughout the production of Medieval 3. By engaging with forums and community discussions, Creative Assembly plans to maintain an open dialogue with fans, incorporating their insights into the final product. This method of development allows for targeted feedback on specific gameplay elements, even if fans do not have direct access to the game as they would in an early access scenario.

With advancements in technology freeing them from the limitations of the past, Creative Assembly is poised to redefine the strategy genre with Total War Medieval 3. Armed with a new engine and the flexibility to innovate, the studio is set to draw from a wealth of successful mechanics across its portfolio, potentially culminating in what could be regarded as one of its finest achievements to date.

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Total War Medieval 3 director says recreating its predecessors "would not make a good game"