What’s the best Crisis Kit to pick in FBC: Firebreak?

Choosing a Crisis Kit upon entering FBC: Firebreak may not hold the weight one might expect. The flexibility of switching between kits in the loadout menu allows players to adapt their strategies without being locked into an initial choice. Interestingly, the game presents all three classes from the outset, raising questions about the necessity of this early selection process.

As players engage in the thrilling task of combating the Hiss, much of their time is spent tackling various assignments within the Federal Bureau of Control. These tasks often involve extinguishing literal fires and utilizing the unique abilities of each Crisis Kit. Whether it’s repairing equipment with the Fix Kit’s wrench, energizing peculiar devices with the Jump Kit’s electricity, or dousing perilous sticky notes with the Splash Kit’s water, each kit offers distinct advantages.

Experimentation with different Crisis Kits becomes essential as players navigate their job lists. However, for those seeking a solid starting point, identifying the most effective kit is relatively straightforward, despite some abilities feeling inconsistent.

What’s the best Crisis Kit in FBC: Firebreak?

The standout choice among the Crisis Kits is undoubtedly the Fix Kit. While each kit excels in specific tasks—such as the Splash Kit’s effectiveness in eliminating sticky notes during Paper Chase or the Jump Kit’s speed in activating heaters during Freezer Duty—the Fix Kit proves to be the most versatile, particularly during the wrench-centric Hot Fix job.

Here’s a closer look at its capabilities:

  • Wrench: This tool is invaluable for expediting various jobs, whether it’s repairing a malfunctioning shower or restoring power. When encountering objects marked with a wrench symbol, a few strikes can bypass tedious button-mashing minigames. Although the wrench is not designed for combat, its first upgrade allows players to dash through enemies, providing a tactical advantage when overwhelmed.
  • Swivel Cannon: While this turret has limited shots and is vulnerable to destruction, preemptive placement can yield significant damage against foes. Caution is advised, as it can also inflict harm on the player.
  • Al16 “Piggy Bank” Altered Augment: The ultimate upgrade for the Fix Kit unleashes an area-of-effect whirlwind when the wrench strikes the ground or an enemy. This ability, while not heavily damaging, is particularly effective against Hiss breaker enemies, who are typically only vulnerable when shot at specific points. Unlike the Jump Kit’s Garden Gnome augment, this ability is more reliable, though it still carries a risk of self-damage.

Following closely is the Splash Kit, which offers healing through its Humidifier upgrade, the ability to remove pesky status effects, and extinguish fires in challenging locations. Its ultimate, the Teapot augment, delivers several area-of-effect shots that can scorch adversaries. However, its utility in actual job scenarios is limited outside of Paper Chase.

In contrast, the Jump Kit ranks lower on the effectiveness scale. While it has its moments, many of its abilities fall short. For instance, the Boombox is intended to lure enemies, but they often disregard it entirely. Although it boasts the most powerful ultimate augment in the Garden Gnome, its erratic trajectory and extensive area-of-effect can lead to unintended self-harm, making it a less favorable option for many players.

AppWizard
What's the best Crisis Kit to pick in FBC: Firebreak?