wishlist

AppWizard
October 1, 2026
Google Play will host Play Fest from October 13 to October 19, featuring discounts on apps, games, books, devices, and select digital gift cards. Play Points members can enter the Play Fest Sweepstakes for a chance to win prizes starting October 13. The event will include Play Fest leagues in games like Angry Birds 2, 8 Ball Pool, and Free Fire, allowing participants to compete for prizes. Certain promotions on digital gift cards will be limited in supply. Google will increase the rate of Play Points accumulation, with daily purchase boosts and a 15x multiplier for book purchases from October 16 to October 18. Play Pass members will receive double points and 6x boosts starting October 8.
AppWizard
September 24, 2026
Adelaide-based developer Monomyth Games has created a narrative photography adventure called Photo Roboto, set on an Italian island. Players assume the role of a budding photographer, completing assignments from residents while exploring the island's stories. The game features a 'Timewarp Camera' that allows players to capture images from the past, present, and future. Although a release date is not yet announced, Photo Roboto can be added to wishlists on Steam.
AppWizard
September 5, 2026
Nick Kaman from Aggro Crab expressed enthusiasm for co-op "friendslop" games and indicated a desire to explore this genre further. Aggro Crab is developing a new platformer titled Rebounder, which features a color-limited, comic book aesthetic and draws inspiration from kaizo games. The gameplay will include tricky jumps and precise timing, incorporating unique sci-fi elements. Rebounder is set for general release in 2027 and is available for wishlist on Steam.
AppWizard
September 4, 2026
Ubisoft Entertainment has announced a remake of Heroes of Might and Magic III, which is now listed on the Steam store. The user agreement reveals that the game will utilize Denuvo anti-tamper technology for DRM protection. This has sparked debate among players, with some expressing dissatisfaction over the inclusion of Denuvo in the remake. The game currently has no release date, but it is projected to launch as early as 2027.
AppWizard
August 13, 2026
Sam Barlow introduced his new project, titled Precognition, during the Kinetic Publishing Showcase. The game is a sci-fi thriller developed by Barlow's Half Mermaid Productions in collaboration with horror director Brandon Cronenberg. Players will assume the role of Diana, who gains the ability to see the future through an implanted device in her brain, but this power has significant consequences. Early reviews have praised Precognition as Barlow's best game yet. The game is set to be released in spring 2028, and players can add it to their wishlist on Steam.
AppWizard
August 11, 2026
Santa Barbara Games has announced its first project, Voidwood, developed by a team from studios like Bethesda, Riot, and EA. The game combines fantasy and horror with an art style similar to Studio Ghibli. Players can team up with up to three friends to explore a cursed forest, focusing on strategy and stealth. During the day, players gather supplies and craft tools, while at night, they must evade The Beast. Communication is crucial, as players can use proximity chat to whisper, but shouting can attract danger. Players can regroup at a camp for safety, but The Beast can still attack if it detects them. Each session lasts 20 to 30 minutes, and the game features meta progression for character development. Voidwood is currently in development for PC and is expected to release in 2027.
AppWizard
August 10, 2026
Hello Games has been working on a project titled Light No Fire for nearly three years, following the success of No Man's Sky. Studio founder Sean Murray indicated that there was an intention to showcase more content at the Summer Game Fest 2024, but the positive reception of the initial teaser, which received 20 million views and made it the number two game on the Steam wishlist, led to a change in plans. Murray emphasized a cautious approach to sharing information, stating that they prefer to let the game speak for itself and avoid unnecessary press communication. He mentioned having played Light No Fire recently and noted that the current state of the game exceeds typical expectations for what a studio would reveal at this stage.
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