After REPO ‘kinda blew up’, its developer asks the community for advice on how to make matchmaking lobbies

REPO has emerged as the latest co-op horror phenomenon, captivating players with its unique blend of quirky physics and charming, googly-eyed robot characters. Following in the footsteps of Lethal Company, this game has quickly climbed the ranks to become the fourth highest-selling title on Steam, a testament to its widespread appeal.

Developer Update and Future Features

In a recent community update, developer semiwork acknowledged the game’s unexpected success, stating, “Our game REPO kinda blew up.” The update primarily focuses on the studio’s commitment to enhancing the gaming experience with new features, including additional enemies and weapons. Players were treated to a glimpse of a new level currently in early production, which intriguingly resembles either a museum or an art gallery.

Interestingly, the studio did not clarify why the game launched without certain features, simply remarking, “we had no idea.” This suggests that the developers did not foresee the game’s rapid rise in popularity, leading to some initial oversights.

Matchmaking Challenges

As part of its ongoing efforts to improve gameplay, semiwork has promised to introduce matchmaking lobbies. However, the developers face a significant challenge: hackers. The video update highlighted this issue, explaining that while an anti-cheat system could mitigate hacking, it would also disrupt the experience for players who enjoy using mods, which are incompatible with such systems. The studio is currently exploring solutions and has invited player feedback, encouraging them to share tips and suggestions in the comments section of the update video on YouTube.

For those who can gather friends without relying on matchmaking, REPO offers an exhilarating experience. PC Gamer’s Elie Gould recently explored the game and was captivated by its physics-driven antics and whimsical characters. Describing a particularly humorous moment, Gould noted, “The proximity chat detaches your character’s jaw relative to how much volume you’re spitting through the mic. It’s unspeakably funny watching one of my friends run from a killer clown while their head is completely cocked back screaming at the top of their lungs.”

AppWizard
After REPO 'kinda blew up', its developer asks the community for advice on how to make matchmaking lobbies