Exploring the Remastered World of Oblivion
The Elder Scrolls IV: Oblivion has made a striking return, drawing players back into the enchanting realm of Cyrodiil, now enhanced with the breathtaking visuals of Unreal Engine 5. The Imperial City gleams with a newfound brilliance, while the forests of Bruma appear almost lifelike. However, this immersive experience comes at a hefty cost, as the game demands nearly 120 GB of storage space.
On my NVIDIA 4060, performance can falter in expansive areas, with frame rates dipping as low as a quest for Nirnroot. The combat mechanics have seen improvements, offering a smoother experience compared to the original, yet the auto-leveling of enemies can be frustrating—who would have thought a rat could pose such a threat?
The quests from the Dark Brotherhood and the Mages Guild retain their captivating allure, and the reimagined soundtrack by Soul sends chills down the spine. Yet, the game is not without its flaws; persistent bugs plague the experience. NPCs occasionally find themselves trapped within textures, guards exhibit erratic dialogue behavior, and a couple of quests become unplayable due to improper execution order.
While some textures evoke a sense of nostalgia reminiscent of 2006, the user interface feels cumbersome, and the absence of new mechanics leaves players with a polished version of Oblivion rather than a groundbreaking remake. Crashes to the desktop further disrupt immersion, making the experience feel somewhat unfinished. The pull of nostalgia is strong, but the remaster still feels a bit rough around the edges.
As I await the potential remaster of Morrowind, the prospect of wandering through Vvardenfell with such stunning graphics remains a tantalizing dream. And one can’t help but wonder—where is the Russian localization?