Capcom’s upcoming title, Pragmata, has sparked intrigue with its potential to become a quintessential “7 out of 10 game.” This designation, often reserved for those delightful weekend escapades, reflects a nostalgic charm that seems to be waning among major developers. After a brief 20-minute demo at Capcom’s offices, the game evokes memories of quirky shooters from the Xbox 360 era, a time when innovation often came wrapped in eccentricity.
Echoes of the Past
Pragmata may not boast the most groundbreaking visuals or ambitious mechanics, but it does raise intriguing questions reminiscent of past gaming experiences. Imagine wielding demonic arms that consume your enemies’ hearts or crafting an entire game around a humorous premise. These unique quirks often overshadow any shortcomings, creating memorable gameplay experiences.
Reflecting on Capcom’s history, one can’t help but recall P.N.03, a game that faced its own challenges during development. In contrast, Pragmata has taken a lengthy six years to evolve, culminating in a gameplay experience that combines hacking robotic foes with shooting mechanics. The extended development period raises hopes that Capcom has invested the necessary time to infuse the game with originality and engaging challenges.
A Familiar Aesthetic
While there is potential for surprises, the demo hints at a familiar design: sterile white corridors and computer terminals, reminiscent of an era dominated by linear gameplay. This NASA-inspired aesthetic may evoke nostalgia for players who appreciate straightforward action, provided that the game delivers a steady stream of inventive elements to keep each encounter fresh. During my brief playthrough, I encountered two distinct hacking minigames—one for combat and another for unlocking doors—suggesting a foundation for varied gameplay.
(Image credit: Capcom)
There is hope that Pragmata will transcend its foundational mechanics, evolving beyond the basic hacking abilities reminiscent of titles like the 360-era Syndicate. The ideal scenario would see the game continuously introducing new and entertaining hacking minigames, keeping players engaged and entertained. Developer Johnnemann Nordhagen might even find inspiration to create a comprehensive hacking equivalent to his previous work, The Museum of Mechanics: Lockpicking, dedicated solely to the unique hacking experiences of Pragmata.
As anticipation builds, the prospect of discovering innovative hacking methods at every turn could elevate Pragmata from a solid title to a standout experience. While its ultimate success remains uncertain, it is refreshing to see Capcom, alongside titles like Kunitsu-gami and Exoprimal, daring to take creative risks in an industry often dominated by formulaic approaches.