Maine Mom Sues Video Game Companies Responsible for Roblox, Minecraft, and Fortnite: “Not A War on Fun”

A mother from Somerset County, Maine, has initiated a legal challenge against the creators of several widely recognized video games, claiming that these companies have profited from the addictive nature of their products, particularly among children. Casey Henderson, the mother in question, emphasizes that her lawsuit is not an attempt to diminish the enjoyment of gaming but rather to address serious concerns regarding child welfare.

Allegations of Manipulative Marketing

Henderson’s complaint spans 83 pages and asserts that the companies behind popular titles such as Roblox, Minecraft, and Fortnite have not only concealed the risks associated with their games but have also exacerbated these dangers in pursuit of profit. Central to her argument is her personal experience with her nine-year-old son, who began engaging with these games at the tender age of four. The lawsuit alleges that the games are intentionally designed to be addictive and are marketed directly to children, leading to adverse effects on her child’s mental and emotional well-being.

In her legal filing, Henderson draws attention to the stark differences in monetization strategies between modern games and their predecessors. Unlike older video games that typically required a one-time purchase, many contemporary titles rely heavily on microtransactions—small, in-game purchases that enhance gameplay through cosmetic upgrades, expedited progress, or exclusive content access via season passes. These transactions are often promoted through in-game advertisements, pop-ups, and loading screens, creating a persistent temptation for young players.

Psychological Manipulation and Addiction

The complaint further alleges that gaming companies are enlisting behavioral psychologists to embed features into their games that foster addiction. Henderson claims that these features are designed to keep players engaged for extended periods, increasing their exposure to in-game marketing and, consequently, the likelihood of making purchases. “Each Defendant is aware that the more time an individual spends playing their respective games and on their platforms, the higher the likelihood that said individuals will make in-game purchases, thereby increasing each Defendant’s revenue,” the complaint states.

Moreover, Henderson highlights that scientific research over the past four decades has established a connection between video game addiction and detrimental effects on brain function, cognitive abilities, and emotional health, particularly in minors. Despite this knowledge, she argues that the companies have failed to implement essential safety measures, such as adequate parental controls and time limits for young users. Instead of mitigating the risks associated with prolonged gaming, she contends that these companies have intensified the problem, profiting from the addiction of youth.

Personal Impact and Seeking Justice

Henderson’s lawsuit specifically targets the marketing strategies employed by these games, which she claims are designed to attract young players, often making them the first online games children encounter. She asserts that her own child has developed a disordered relationship with gaming, resulting in severe physical, emotional, and economic repercussions, including diminished social interactions and withdrawal symptoms such as rage and anger.

“Each Defendant intentionally caused and designed their respective Products to most effectively cause users with developing brains to become addicted or disordered in their desire to use the Products,” Henderson alleges. Attempts to limit her child’s gaming time have reportedly led to severe withdrawal symptoms, including anger and neglect of personal hygiene and sleep.

As she seeks redress, Henderson is pursuing damages for pain and suffering, emotional distress, past and future economic losses, medical expenses, and legal fees, asserting that the actions of these companies have not only harmed her child but potentially countless others across the nation.

Click Here to Read the Full Complaint

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Maine Mom Sues Video Game Companies Responsible for Roblox, Minecraft, and Fortnite: "Not A War on Fun"