Warhorse Studios, the creative force behind the much-anticipated sequel Kingdom Come: Deliverance 2, recently shared insights into the game’s development process, revealing a unique feature that ultimately did not make the final cut. In an interview with PC Gamer, executive producer Martin Klima discussed an ambitious eating system reminiscent of the mechanics found in GTA: San Andreas, where the protagonist, Henry, could gain or lose weight based on his food consumption.
Innovative Yet Unwieldy
This intriguing feature would have allowed Henry’s weight to influence his wardrobe choices, creating a dynamic relationship between gameplay and character appearance. Initially, the game envisioned a world where non-playable characters (NPCs) varied in size, leading to a clothing system that would reflect these differences. As Klima explained, “Some NPCs would be fat and some would be thin, and then the clothing they wear would be either too large or too small for you.”
Players would have had the ability to alter Henry’s physique through his eating habits. Consuming food would lead to weight gain, making previously unwearable clothing suddenly fit, while a more restrained diet would allow players to don smaller garments. “When you eat, basically, you would get fatter, and then this clothing you have in your inventory suddenly will fit you, while the clothing you had previously wouldn’t fit you, because now you’re too fat for it,” Klima elaborated. “Or you could go on a diet and do the same process in reverse.”
Despite its potential for adding depth to the gameplay experience, the feature was ultimately deemed too complex and not particularly enjoyable. Klima noted, “It was just really too bizarre and too much work and not really that much fun. We felt that the clothing system is quite complex as it is, and it really doesn’t need another layer of complexity.”
Currently, Kingdom Come 2 is available for purchase at a competitive price of on Amazon, and it has garnered significant acclaim. GameSpot awarded the title a stellar 9/10, with reviewer Richard Wakeling praising it as a “triumphant sequel, improving upon its predecessor with an open-world RPG that delights in its complexity and emphasis on player choice.” The game has also earned a spot among GameSpot’s favorite PC games of 2025, solidifying its status in the gaming landscape.