Fantasy heist sim Project Shadowglass is even more inspired by Thief than I had realised, as a new trailer shows off water arrows, blackjack knockouts, and authentically sloppy swordfighting

Project Shadowglass, a title from Starhelm Studios, has been quietly garnering attention, particularly for its intriguing connections to the classic stealth game, Thief: The Dark Project. Early insights from industry insider Ted Litchfield highlighted some of the promising elements of Shadowglass, including its open-ended levels filled with guards and traps, as well as its innovative use of simulated 3D audio, reminiscent of Thief’s groundbreaking technology.

Deep Roots in Stealth Gaming

A recent trailer showcased at the Future Games Show has revealed just how deeply embedded the essence of Thief is within Shadowglass. The game appears to channel the spirit of Garrett, the iconic thief, to such an extent that one might almost hear the term ‘Taffer’ whispered in the shadows. The Steam page describes Shadowglass as utilizing a novel 3D technology to present nostalgic pixelated graphics, all while offering players smooth, full 360-degree freedom. The visual style evokes a sense of familiarity, akin to a King’s Quest adventure unfolding in real-time 3D.

While the homage to its inspirations is evident, Starhelm Studios has infused the game with its own unique flair. The trailer reveals a range of engaging mechanics, such as the ability to slide down rooftops, shoot explosive barrels with fire arrows, and create slippery surfaces using water arrows to outsmart guards. Additionally, the sword fighting mechanics appear to be more nuanced than those found in the original Thief, with the character’s combat style described as “sloppy,” a fitting characteristic for a stealth-oriented gameplay experience.

Strategic Heists and Consequences

The Steam page also teases several exciting features that promise to enhance the gameplay experience. Players will engage in a planning stage for their heists, which will involve conducting “research” to determine the optimal timing, location, and methods for their escapades. The choices made within the game world will have lasting consequences; being caught can lead to imprisonment, necessitating an escape, while the city’s security will tighten as guards become increasingly aware of a lurking thief. Moreover, resorting to violence will instill fear among the populace, potentially causing citizens to flee at the mere sight of the player.

As the anticipation builds, it is worth noting that Project Shadowglass currently lacks a release date, with the Steam page indicating that it remains in “early development.” However, the progress since the initial video released in January is palpable, and a demo is slated for later this year, leaving many eager to experience what Starhelm Studios has crafted.

AppWizard
Fantasy heist sim Project Shadowglass is even more inspired by Thief than I had realised, as a new trailer shows off water arrows, blackjack knockouts, and authentically sloppy swordfighting