Special commentary on this classic PC Gamer review provided by: <span class="personstrapline”>Archive Spelunker <span class="personname”>Jody Macgregor
Dishonored review – PC Gamer issue #246 (UK, December 2012)
From the archives: The review below appears as originally written, with only minor changes in formatting and presentation. By Tom Francis
(Image credit: Bethesda)
As I navigate the intricate world of Dishonored, I find myself teetering on the edge of a precarious leap. My aim is to land gracefully on a light fitting, but I miscalculate and tumble instead, landing just behind a gold-masked Overseer peering out from a fifth-story window. In that fleeting moment of surprise, I seize the opportunity, swiftly dispatching him with a well-placed strike.
To fully immerse oneself in this experience, I recommend minimizing the interface. The game offers an impressive array of options that enhance the experience significantly. By adjusting these settings, I discovered a deeper connection to the environment: I learned to listen for the subtle sounds of my mana recharging, decipher street signs to navigate my way, and observe my weapon’s position to confirm my stealth mode.
This level of customization is a hallmark of the PC version, which receives the kind of attention that enthusiasts appreciate. With options for field-of-view adjustments, responsive mouse movements, and a plethora of graphics settings—including the amusing choice to ‘Disable rat shadows’—the game caters to the discerning player.
While I cannot comment on performance specifics due to the lack of access to the code prior to release, my experience on a 2.8GHz Core i7 paired with a 2GB GeForce GTX 670 graphics card was seamless. The game ran smoothly, a testament to the developers’ commitment to delivering a polished PC experience.
Dishonored stands out not only for its technical execution but also for its innovative approach. It is refreshing to see a major title that is neither a sequel nor a remake, showcasing a developer’s dedication to player freedom. The absence of unskippable boss fights further enhances the experience, allowing for a more fluid and engaging gameplay journey.
This game exemplifies the qualities that players have long desired but often find lacking in contemporary releases. The best way to support such innovation is to engage with and enjoy this remarkable title, affirming the value of creativity in the gaming landscape.
Dishonored review (2012)
Special commentary on this classic PC Gamer review provided by: <span class="personstrapline”>Archive Spelunker <span class="personname”>Jody Macgregor
Dishonored review – PC Gamer issue #246 (UK, December 2012)
From the archives: The review below appears as originally written, with only minor changes in formatting and presentation. By Tom Francis
As I navigate the intricate world of Dishonored, I find myself teetering on the edge of a precarious leap. My aim is to land gracefully on a light fitting, but I miscalculate and tumble instead, landing just behind a gold-masked Overseer peering out from a fifth-story window. In that fleeting moment of surprise, I seize the opportunity, swiftly dispatching him with a well-placed strike.
To fully immerse oneself in this experience, I recommend minimizing the interface. The game offers an impressive array of options that enhance the experience significantly. By adjusting these settings, I discovered a deeper connection to the environment: I learned to listen for the subtle sounds of my mana recharging, decipher street signs to navigate my way, and observe my weapon’s position to confirm my stealth mode.
This level of customization is a hallmark of the PC version, which receives the kind of attention that enthusiasts appreciate. With options for field-of-view adjustments, responsive mouse movements, and a plethora of graphics settings—including the amusing choice to ‘Disable rat shadows’—the game caters to the discerning player.
<h3 class="article-bodysection” id=”section-assassin-s-speed”>Assassin’s speed
While I cannot comment on performance specifics due to the lack of access to the code prior to release, my experience on a 2.8GHz Core i7 paired with a 2GB GeForce GTX 670 graphics card was seamless. The game ran smoothly, a testament to the developers’ commitment to delivering a polished PC experience.
Dishonored stands out not only for its technical execution but also for its innovative approach. It is refreshing to see a major title that is neither a sequel nor a remake, showcasing a developer’s dedication to player freedom. The absence of unskippable boss fights further enhances the experience, allowing for a more fluid and engaging gameplay journey.
This game exemplifies the qualities that players have long desired but often find lacking in contemporary releases. The best way to support such innovation is to engage with and enjoy this remarkable title, affirming the value of creativity in the gaming landscape.