Dragon Age setting creator says AI push is a delusion of the executive class that’s a ‘virulent plague’ on games

In a recent conversation with GamesRadar, David Gaider, a seasoned veteran of BioWare and the creative mind behind the Dragon Age universe, expressed his concerns regarding the rise of generative AI in the gaming industry. He described it as a “virulent plague,” highlighting the potential negative impacts on creativity and job opportunities.

Concerns Over Quality and Opportunities

Gaider, who has most recently contributed to the “unholy roguelite deckbuilder” Malys, articulated that the current implementation of AI technology often leads to subpar results. He noted that it diminishes entry-level opportunities for aspiring writers, creating a landscape where junior talent struggles to find their footing. “Honestly, what does it help with? Does it make the work more efficient? Does it improve the work?” he questioned, emphasizing the need for a more balanced approach to AI integration.

He further elaborated that if generative AI were utilized as a supportive tool—handling mundane tasks while allowing human writers to focus on more significant creative endeavors—the outcome could be more favorable. However, the current trend appears to be the opposite, with AI taking on critical roles while human workers are relegated to the position of mere editors. “In all my time as a narrative designer, I’ve never once encountered a situation where editing an inferior product took less time than simply throwing it out and redoing it would have,” Gaider stated.

The Importance of Training the Next Generation

Gaider raised an essential point regarding the future of the industry: the necessity of nurturing new talent. “We have to be very careful about not eliminating every task which is useful for training juniors,” he cautioned. The concern is that if entry-level tasks are phased out, the next generation of developers may lack the foundational experiences necessary for growth.

Legal and Ethical Implications

Moreover, Gaider highlighted the ethical dilemmas surrounding AI’s data usage. He pointed out that generative AI often relies on datasets that may not have been obtained with the consent of the original creators. “This opens up any use of it to all sorts of future legal issues,” he warned, suggesting that even a single oversight could lead to significant complications for developers.

In his closing remarks, Gaider expressed skepticism about the current readiness of AI for widespread application in the industry. “It’s not ready for prime time. There’s just a lot of executives who really, really want it to be,” he asserted. Until there is a framework for proper regulation and ethical data training, he believes that AI should be approached with caution, likening its unchecked proliferation to a “virulent plague.”

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Dragon Age setting creator says AI push is a delusion of the executive class that's a 'virulent plague' on games