Obsidian game director is sick of hearing bad takes about the state of the studio: ‘The through line from KotOR2 to our current games is pretty clear’

Earlier this month, Microsoft initiated what it has termed “the most significant restructure in Xbox history,” a move that has reverberated through the gaming industry. This restructuring involved substantial layoffs affecting thousands of employees and the disbanding of four game studios. Notably, Double Fine and Compulsion Games have returned to their indie origins, while Ninja Theory and Undead Labs have been sold off, marking a pivotal shift in the landscape of Xbox development.

Initially, it appeared that Obsidian Entertainment had managed to escape the worst of the cuts. However, it soon became apparent that the studio was not immune, facing its own wave of layoffs. In a surprising twist, reports surfaced suggesting that Obsidian is now gearing up to develop a new installment in the Fallout franchise, with Josh Sawyer, the director of Fallout: New Vegas, reportedly at the helm of this ambitious project.

Maintaining Legacy Amid Change

In a recent statement on LinkedIn, a member of Obsidian’s leadership, Adler, expressed his frustration over the misconceptions surrounding the studio’s evolution. He remarked, “The number of times I’ve seen people, with no understanding of who has worked on our previous games or what they contributed, talk about how Obsidian isn’t who they used to be… is staggering.” He emphasized that many of the key figures leading Obsidian today are the same individuals who played crucial roles in the studio’s past successes, stating, “The through line from KotOR2 to our current games is pretty clear.”

While acknowledging the inevitable changes that come with time, Adler reassured fans that the core essence of Obsidian remains intact. “The DNA at Obsidian is the same as it always was. The same DNA that created KotOR, New Vegas, NWN2, and Stick of Truth.” This continuity is particularly significant as the studio prepares to embark on its next chapter, especially following the critical acclaim of Pentiment, which Adler described as a masterpiece.

Despite the challenges, Adler conveyed a sense of optimism about the future. He noted the emotional toll of the recent layoffs, stating, “This has been an extremely difficult week at Obsidian. Not only have I had to say goodbye to some amazing game developers, but I’ve had to say goodbye to some of my best friends.” He extended his heartfelt support to those departing, affirming, “Know that if you are looking to hire one of these former Obsidian devs, you are hiring some of the best people around – both professionally and personally.”

As the industry watches closely, the anticipation surrounding Obsidian’s potential new Fallout title continues to grow, with many eager to see how the studio will blend its rich legacy with fresh innovations in the gaming realm.

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Obsidian game director is sick of hearing bad takes about the state of the studio: 'The through line from KotOR2 to our current games is pretty clear'