Steam Train Fest is currently underway, running through July 27, offering gamers a chance to snag discounts on titles such as Train Sim World 6, Victoria 3, and the whimsical Thomas & Friends: Wonders of Sodor. For many, trains evoke a sense of nostalgia and connection to the past, a sentiment echoed in a feature by Andy Kelly that originally graced the pages of our print magazine back in May 2018. This piece presents a more cynical perspective on the rail journey and the simulators that aim to replicate it.
Having traveled from Bath to London countless times, primarily to meet with game developers, I find the journey itself often a tedious affair. The UK rail system is notorious for its delays, overcrowding, and overpriced snacks. Yet, upon discovering Great Western Express on Steam—a Train Sim World expansion that mirrors part of this route—I felt an undeniable urge to engage with it. What if I could use a video game to confront the very essence of this mundane experience?
On Rails
Train Sim World offers a unique twist by allowing players not only to drive trains but also to experience the journey as a passenger. Although Bath is not yet included in the game, I begin my adventure at Reading station. The meticulous recreation of the station layout strikes a chord with me; I have spent countless hours here, often waiting for delayed connections. However, the absence of a pasty shop feels oddly out of place, as the aroma of freshly baked pastries is forever tied to my train travel memories.
As I board the virtual train, I am struck by the surreal experience of navigating through a digital representation of something so ordinary. Walking through the buffet car, I can almost sense the familiar scent of reheated bacon rolls. Passing through the vestibule, I recall the many times I’ve perched on my suitcase due to fully reserved seats. However, the overly pristine environment feels somewhat unrealistic; a touch of grime and the presence of boisterous passengers would enhance authenticity.
Finding an empty seat diminishes the realism, but as the train departs Reading, I settle in for the ride to London Paddington. Gazing out at the countryside through the rain-speckled window, I indulge in a podcast while savoring a Twirl, replicating my usual travel routine. The experience is strikingly similar to reality, which is, after all, the essence of any simulator.
The dreary British landscape outside is depicted accurately, yet the silence inside the train is conspicuous. The absence of animated conversations and the lively chaos of children is palpable. I ponder how much more immersive it would be with the train manager announcing stops over the intercom. Despite these minor critiques, the game stands out as one of the most faithful representations of train travel in the UK.
In a moment of curiosity, I venture into first class, only to feel a sense of disconnection. It’s a realm I don’t quite belong to; my place is among the “real” people in standard class. However, before I can return, the train arrives at Paddington, perfectly mirroring my experiences in real life. While I may not rush back to this virtual journey, it certainly piqued my interest.
My fascination lies in games that authentically recreate everyday life, especially those that capture the less glamorous aspects of the UK experience. I find solace in the existence of simulators like Train Sim World, which cater to this niche desire.