Star Wars Zero Company’s permadeath makes it a better RPG than most RPGs, even though it’s not really an RPG

In the realm of role-playing games, Star Wars Zero Company emerges as a captivating blend of tactical gameplay and narrative depth. The game invites players to traverse a universe reminiscent of the beloved Mass Effect 2, where exploration and character interaction are as vital as combat. Associate Editor Ted Litchfield, stepping in for PC Gamer’s regular RPG column, highlights how this title has evolved from its tactical roots into a narrative-driven experience that appeals to RPG enthusiasts.

Consequential Choices

One of the standout features of Zero Company is its commitment to meaningful consequences. The game introduces a system where main characters can be permanently lost, a rarity in the genre that adds a layer of emotional weight to player decisions. If an operator falls in battle three times without a visit to the medbay, they are gone for good—an unforgiving mechanic that enhances the stakes of every encounter. While players can adjust difficulty settings, the true challenge lies in embracing the risk of loss, a hallmark of the authentic PC gaming experience.

This sense of consequence enriches the narrative, making choices feel impactful. For instance, the darker paths in Disco Elysium and the grim endings in Baldur’s Gate 3 resonate deeply, as players navigate the complexities of their characters’ fates. In Zero Company, the companion questlines, particularly that of the clone trooper Trick, exemplify this dynamic. The effort required to keep Trick alive and engaged in the story personalizes the experience, allowing players to forge a unique connection with the narrative.

Loss Leader

As Bit Reactor continues to refine its craft, there is a palpable desire for even greater integration of permanent loss within the storyline. Currently, while players cannot alienate squadmates through a Bond system, the potential for deeper interpersonal dynamics could elevate the gameplay experience. The existing narrative moments that threaten companion relationships hint at a rich avenue for future development.

While Zero Company successfully merges story and gameplay through its permadeath mechanic, the overall narrative and tactical elements remain somewhat distinct. The exploration and non-combat operations, while engaging, do not significantly alter the overarching story or tactical landscape. As Bit Reactor looks ahead, there is hope for a more cohesive RPG experience that embraces consequence and player agency even further. With its impressive debut, the anticipation for what comes next is palpable, promising a thrilling evolution in the RPG landscape.

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Star Wars Zero Company's permadeath makes it a better RPG than most RPGs, even though it's not really an RPG