24 years ago, Blizzard reportedly shot down a pitch to make its own version of Steam by turning Battle.net into “a digital store for a variety of PC games”

In an alternate universe, Blizzard Entertainment might have carved out its own niche in the realm of digital distribution, rivaling Valve’s Steam store. However, in our current timeline, the company reportedly turned down an opportunity to transform its Battle.net launcher into a comprehensive PC gaming marketplace.

Missed Opportunities in Gaming History

This revelation comes from Jason Schreier, a Bloomberg reporter and author of the insightful book Play Nice: The Rise, Fall, and Future of Blizzard Entertainment. According to Schreier, former Blizzard programmer Patrick Wyatt had envisioned a plan as early as 2000 to expand Battle.net into a digital storefront that would host a diverse array of PC games. This proposal emerged just three years prior to Valve’s launch of the Counter-Strike client, which eventually evolved into the powerhouse that is Steam.

The gaming industry is no stranger to missed opportunities. Blizzard’s decision not to pursue this path echoes the sentiments of other developers who have looked back with regret. For instance, BioWare also reflects on its missed chance to establish a significant presence in digital distribution, particularly regarding the sale of The Witcher. One developer candidly admitted, “We’re kicking ourselves about it now,” highlighting the common thread of hindsight in the fast-paced world of gaming.

As Blizzard navigates its journey, the echoes of these pivotal moments serve as a reminder of the ever-evolving landscape of the gaming industry, where innovation and timing can make all the difference.

AppWizard
24 years ago, Blizzard reportedly shot down a pitch to make its own version of Steam by turning Battle.net into "a digital store for a variety of PC games"