In recent years, the gaming landscape has seen a notable shift in the prominence of ray tracing technology. Once a buzzword synonymous with high-end graphics, ray tracing has become less prevalent in the most popular new releases, as developers prioritize optimized performance amidst ongoing hardware challenges.
Current Trends in Ray Tracing
Over the past year, only a select few titles have incorporated ray tracing, whether as an optional feature or as part of their core gameplay mechanics. For instance, Monster Hunter Wilds employs ray tracing solely for basic reflections, while Borderlands 4 utilizes software-based Lumen from Unreal Engine 5. Similarly, Kingdom Come: Deliverance 2 integrates voxel-based global illumination, showcasing the varied approaches to lighting in modern gaming.
The trend appears to favor indie games, which often sidestep high-performance techniques in favor of accessibility and budget-friendly development. This shift is evident in the growing popularity of indie titles, which resonate with players seeking engaging experiences without the hefty hardware requirements.
The integration of Unreal Engine 5 has sparked a resurgence of software-based ray tracing through Lumen, which is designed for efficiency. However, enabling hardware ray tracing can yield superior results, albeit at the cost of performance unless the hardware is sufficiently robust. Developers are increasingly selective about the techniques they employ, often defaulting to software ray tracing in UE5 to streamline the development process.
Interestingly, the upcoming Elden Ring: Nightreign has opted to forgo hardware ray tracing entirely, diverging from its predecessor, which received ray tracing support post-launch. This decision reflects a broader trend where developers weigh the benefits of ray tracing against the need for smooth gameplay experiences.
In a surprising move, Battlefield 6 launched without ray tracing, focusing instead on playability. Technical director Christian Buhl emphasized the importance of performance over flashy graphics, stating, “Our goal is for everything to be performant without a lot of extra stuff.” This approach has proven successful, as the game garnered a substantial player base despite the absence of ray tracing.
Notably, many award-winning titles, such as Clair Obscur: Expedition 33 and Hollow Knight: Silksong, also eschewed hardware-based ray tracing, further underscoring the trend of prioritizing gameplay experience over graphical fidelity.
- Assassin’s Creed: Shadows
- Avowed
- Dying Light: the Best (post-launch)
- Doom: The Dark Ages (path tracing post-launch)
- Outer Worlds 2
- Cronos: The New Dawn
- FBC: Firebreak
Despite the decline in ray tracing’s ubiquity, it remains a valuable tool for developers. The technology has evolved from a mere marketing gimmick to a nuanced technique that can enhance the gaming experience when applied thoughtfully. As the gaming community continues to adapt to changing hardware landscapes, the focus on optimization and tailored gameplay experiences may ultimately lead to a more refined approach to graphics in the years to come.
As the industry navigates these changes, the potential for ray tracing to enhance visual storytelling remains strong. The increasing accessibility of compatible hardware suggests that developers may continue to explore innovative ways to integrate this technology into their games, ensuring that it remains a relevant and exciting aspect of the gaming experience.