Diablo 4 Lord of Hatred review – Sanctuary is safe, but I’m conflicted

Verdict

In many respects, Diablo 4: Lord of Hatred feels like a culmination, a significant chapter in a saga that has unfolded over nearly three years. With the forces of evil seemingly subdued for the moment, the game introduces a revamped endgame experience that encompasses a wealth of features, alongside eight distinct and engaging classes. Yet, as I reflect on this journey, I find myself pondering the future of Blizzard’s flagship title. While the narrative may not have resonated with me as deeply as I had hoped, my anticipation to delve into the mysteries of Skovos remains palpable.

Embarking on this adventure, I was met with a tinge of melancholy. The conclusion of a long and tumultuous narrative felt akin to a book being abruptly closed. Blizzard’s path to this point has been fraught with challenges, including underwhelming seasons and a sense of stagnation surrounding the game’s endgame mechanics. However, Lord of Hatred addresses these concerns, elevating Diablo 4 to a status where it can confidently claim the title of the premier dungeon crawler available today. Yet, with the overarching story reaching its denouement and an abundance of customization options at my fingertips, I am left to ponder: what lies ahead?

Our adventure commences aboard a vessel bound for Skovos, where the resurrected Akarat/Mephisto has recently arrived. As he integrates himself into society, surrounded by fervent followers and his lethal Hands, the atmosphere in Sanctuary grows increasingly dire. This cradle of civilization, these islands teetering on the brink between the High Heavens and the Burning Hells, are beginning to unravel. An unmistakable tension permeates the air, creating a palpable sense of urgency.

Visually, Skovos is a marvel, drawing inspiration from Grecian architecture and mythology. The grandeur of Temis stands in stark contrast to the grimy landscapes of Kyovashad, Kurast, and Ked Bardu. Where Sanctuary is steeped in decay, Skovos shines as a beacon of hope. Yet, as players traverse its marinas and salt-kissed plains, the creeping corruption becomes evident. Once-vibrant spaces are ravaged by demonic forces, and flourishing glades are now choked with living thorns that consume human flesh. The remnants of proud temples lie submerged in lifeblood, their libraries reduced to ashes, lost to time. With each new district explored, Mephisto’s grip on the region tightens, creating a dynamic world that feels alive, awaiting resurrection at the hands of the player.

The design of Skovos complements the DLC’s narrative well. Players overhear Adreona, the Amazon Queen, lamenting the dying land and the fate of her people. While the walls of Temis stand firm, they serve as a last line of defense in a world teetering on the edge. However, despite the impressive visual storytelling, I found the overarching narrative somewhat lacking, leaving me with a sense of disappointment.

Without delving into major plot spoilers, I can share that the story centers on the protagonist’s complex relationship with Lilith, whom they seek to enlist in the battle against Mephisto. While her return is welcome—arguably, we didn’t spend enough time with her in the base game—the plot leans heavily on her duality. Will she betray us? Will she save us? The reliance on her character diminishes the player’s agency, making it feel as though one is merely a passenger in their own journey through Sanctuary.

The Amazons, too, seem to take a backseat in the unfolding drama. Although Adreona drives the faction’s actions, they often come across as a wandering army, lacking the fierce independence that characterized their predecessors. Adreona herself feels more like a conduit for dialogue than a fully realized character, while her warriors, once known for their valor, follow orders without question. This portrayal echoes the treatment of Sylvanas Windrunner in World of Warcraft: Shadowlands, where the potential for strong female characters is overshadowed by the looming presence of Akarat and Mephisto. The pacing of certain story elements feels rushed, leaving little room for character development, particularly for Adreona.

This contributes to a general sense of diminished stakes. While Lord of Hatred is undoubtedly the most cinematic and visually striking DLC for Diablo 4 to date, it often relies on shock value to propel the narrative. The constant barrage of emotional cues can dilute the impact of genuinely poignant moments, reminiscent of the formulaic endings found in American Horror Story seasons. For those who share my sentiments, this approach may quickly become tiresome.

Despite these critiques, I found enjoyment in the campaign of Lord of Hatred. The boss encounters are not only visually stunning but also present a formidable challenge. The soundtrack, oscillating between triumphant and mournful, perfectly encapsulates the game’s emotional landscape. However, for a DLC billed as the definitive conclusion to the conflict, I anticipated a more compelling narrative experience.

The introduction of the Warlock class adds an intriguing layer to the gameplay. On paper, it seems like a perfect blend of the Sorcerer’s spellcasting and the summoning abilities of the Witch Doctor or Necromancer. Balancing Wrath and Dominance offers a thrilling gameplay experience, and the class boasts some of the most visually appealing outfits in the game. However, I encountered challenges during the early stages; focusing solely on demon and shadow skills left me vulnerable to overwhelming enemy numbers. It wasn’t until midgame that I crafted a viable build, allowing me to fully appreciate the class’s potential.

Positioning becomes crucial for the Warlock, which I found reminiscent of my experiences in League of Legends. Mastering the mechanics of summoning demons within a confined space was rewarding, though I remain uncertain if this class would be my immediate choice in future playthroughs. Nevertheless, the effort required to understand its intricacies is worthwhile, especially when witnessing the sheer power of a massive pink demon obliterating foes.

The Warlock class scales effectively into the endgame, which has undergone a significant overhaul. While some players may argue that these improvements should have been present from the outset, Blizzard has successfully revitalized the latter stages of Diablo 4. The new War Plans feature simplifies the grind and enhances rewards, allowing players to refine drops and navigate dungeons with ease. This system provides a level of control previously absent, elevating the gameplay experience beyond the repetitiveness that has plagued the game in its earlier iterations.

Additionally, the Echoing Hatred events push players to their limits. As I grappled with the adjustments to my Warlock build, I faced numerous defeats before discovering a strategy that resonated with my playstyle. This trial by fire ultimately deepened my understanding of the class’s capabilities, marking a moment of growth.

The improved class skill trees offer extensive customization options, while the Horadric Cube allows for further gear refinement. While these enhancements cater to dedicated players seeking to optimize their characters, they may overwhelm newcomers, especially as the complexity of the game increases. Overall, the game feels richer and more intricate, satisfying long-time fans and active players alike.

As the credits rolled on Lord of Hatred, I experienced a profound sense of closure. Having built my career around this game, it feels as though a significant chapter has concluded. Yet, this realization prompts a pressing question: what lies ahead? With an abundance of options for fine-tuning builds and gear, Diablo 4 appears to be at its zenith. Historically, previous installments have featured only one or two DLCs, with seven classes being the norm. With the Warlock now part of the roster, raising the class count to eight, I worry that Diablo 4 may evolve into a live-service model akin to World of Warcraft, where expansions arrive every couple of years. Such a shift could dilute the sense of finality that accompanies the vanquishing of evil, a sentiment I believe would be a missed opportunity.

AppWizard
Diablo 4 Lord of Hatred review - Sanctuary is safe, but I'm conflicted