During Larian Studios’ recent Ask Me Anything (AMA) session regarding their upcoming RPG, Divinity, the developers provided insights into various aspects of the game, although some details remain under wraps. A particularly noteworthy revelation came in response to a question about keyboard controls, specifically the absence of WASD movement. This detail was highlighted by user Plastic-Guarantee976, who referenced the popularity of the WASD movement mod for Baldur’s Gate 3, a beloved feature among players.
Mouse-Driven Controls Confirmed
Gameplay lead Artem Titov addressed the inquiry directly, stating unequivocally, “No,” confirming that the game will maintain its mouse-driven control scheme on PC. This decision aligns with Larian’s commitment to a unique gameplay experience, reminiscent of the studio’s previous titles.
While some may draw parallels to the approach taken by FromSoftware, which often eschews mainstream preferences in favor of a more timeless design philosophy, reactions to such decisions can vary widely among gamers. For instance, when Nintendo adopts a similar stance, it can evoke frustration among fans, illustrating the subjective nature of player expectations.
For those who find this choice disappointing, there is a silver lining: the community’s enthusiasm for modding suggests that WASD movement support is likely to emerge as one of the first modifications for Divinity. This reflects Larian’s awareness of player feedback and their willingness to engage with the community, particularly concerning the ongoing discussions around the use of artificial intelligence in game development.